@EQ - the shader matches UE4 100%. that said, my question could have been worded better: If roughness is something calculated differently in each engine, and roughness + reflectivity have to be measured together as they're so closely linked, and also bear in mind that inaccurate reflectivity readings will also affect your…
Hi! I would try to get away modeling them and apply tiling textures. Surface variation can then be added through texture blending. Geometric detail through meshes layered on top. You will probably need to figure out how to blend meshes together, so it all looks like one solid piece in the end. You could use some mesh…
Hi , we are the FrostyFroggs, a belgian indie game team. Here is our new map ( WIP ) on video that we want to share with the community to get critics and stuff :) https://www.youtube.com/watch?v=dU1oLbKUOjQ&ab_channel=FrostyFroggs Our facebook page if you want to follow our Team :) : https://www.facebook.com/frostyfroggs/…
Profenix Studio aims at making new demos for s2engine to receive more and more feedback from game companies that want to use our technology for their games.We assist people in entering and finding jobs in the games industry giving them the possibility to show for free their works running on a powerfull engine in a real…
As far as i know. "My (limited) understanding is that when you are painting "normals" you are actually painting grayscale height maps, and that information is being converted on the fly to normal maps. Is that correct?" -Yes specifically in substance painter we are painting in height channel because its easy to work in…
Hard-surface; Model high poly. Duplicate, subdivide or freeze, pull out loops and touch up mesh to get low poly. Unwrap low. Export both to FBX (you'll have to Geometry > Freeze high poly mesh first).* Bake in xNormal (synced to engine).* Import FBX to game engine.* *If it's a tiling texture, I'll just bake straight up in…
@James Ordner Even if u do not move objects,u might want to change the color or brightness of the light source,or u decide to move the light because u want to change the direction of ur light,or u do not like how the shadows have been cast.For each experimentation,thou shall rebuild.I can't stress how annoying that is.…
Hey. I looked into conditions quite a bit. Here is what I gathered: Conditions: - Engine is free. Download it. Keep it as long as you want. - Single player game releases are also free. Sİnce you don't use online services (Best part of the deal IMO) - For multiplayer parts, need to use AWS. - You can release your game on…
The root game of UT3 is kinda dead (if you want to play against actual people your best bet is a warfare type game, maps without bots wont have the "+" next to the population count). Modding's a lot of fun when you get the hang of it, i highly reccomend it. It can be your ticket into the industry if you're interested. That…
Hello we are in need of a freelancer who can do character rigging as well as character animations in 3d.We are doing a project and have found 3d modelers,voice artists as well as vfx artists.All we need now is a rigging and animation artist who can d o3d character rigging and 3d character animations.one more thing the…