I'm going to pipe in as well, someone probably already mentioned this, but when importing a mesh (say I fixed a triangle or moved something slightly), don't discard all of the materials in the scene, and reapply them provided the asset name stays the same! It's extremely annoying to make a small tweak on a mesh and then…
Hey Polycount, this is a UE4 scene I've been working on for a about a month and a half now, and I could really use some feedback. The scene is based on Pablo Carpio's concept, Scars, which I'll link below. I've been playing with altering the scene a little bit and adding some story telling of my own. I've been trying to…
Hi!I'm happy to share with you our project called SENSE-A, for which we created the first scene in Unity. Then we exported it using our FAT unity plugin to our app to play as an interactive experience. You can try the app and play this scene, the experience will last about 3-5 minutes, but the scene download can be a bit…
I think you have great sense of modeling and overall taking shots of your work. I like the piece but I can see it being so much better. Lighting is everything right now for your finishing steps. Your models are fine but the way you present them is missing some real time and effort. I'm not saying that you didn't put in the…
Hey Greg, nice to see you posting on Polycount. You made quite a bit of progress on this since the last time I gave some input, and you did a nice job implementing critique. I think it's a good start, but there's some things you could continue to improve to really bring the scene together. You did a nice job toning down…
I'm not huge on the concept as I feel it's a bit loud and lacks focal interest. However, you've done a good job putting the scene together to capture its feel. There are some changes in your latest update that I'm not sure were for the better. There are a lot of little things that I think you can fix to push the scene…
Hmm its a good start for environment but you need a little sharpening up.As for crits. -One thing ive seen in your seen is objects that alor are too low rez,the wheels of the cannon and the frontier wheels in the plains scene stick out due to their low rez.Dont be afraid to use those polygons to give the proper shape. When…
I'm so sorry I didn't reply to you! You were right about the drip decals, I do feel they were too big looking back on it. So after a bit of time I came back to this environment, kind of unintentionally, and decided to do a little better. As others have pointed out here, and I didn't quite understand at the time, the focal…
Hey Jake. I like the details in the textures -- they work very well with the brightly lit scene. However, your scene is losing some points with all the monocrhomatic glowy bits. The scene is lit very white/yellow -- yet all the visible light sources are extremely vibrant turquoise Unless you plan on changing the lighting…
- get unreal engine - download one of their sample scenes, and backwards engineer it - grab an online scene /w youtube tuts and work through an entire tut start to finish to understand the parts involved, FINISH IT. Dont even think about doing your own thing until you know your tools. - then grab some reference - avoid…