Hi everyone! 👋 My girlfriend and I are both programmers and we’re starting a hobby project together — a 3D game made in Babylon.js. We're looking for a 3D artist/animator to join us as a core part of the team. We chose Babylon.js for specific reasons (performance, easy WebGL integration, lightweight), and we’re already…
it may help to do a google image search for "character pose sheet" and skim through and pay attention to what catches your eye the most. Some general tips here: Bring Energy and Life to Your Poses! | Art Rocket (clipstudio.net) What stands out to me with your poses is: first one just isn't very exciting. Perhaps if he was…
Hello there. So I had it where I shared this anime character I made. I was able to get some great feedback but from the feedback it does make me wonder on these. Now i use these on substance painter but if these are things I do in blender please let me know. I was told how my character need what I believe i spelled it…
Hi! The How The F*#% Do I Model This? is a great collection of different situations and place one can to turn to when stuck. Also share the reference, so people know what the goal is. The wiki might contain some useful for information and links relating to this and other topics. Frank Polygons sketchbook contains some…
Hi guys! Has anyone any information about a place where you can share your self made custom Ddo Materials? I created some myself but with "substance share" i thought about a Quixel Version. The community could open a Share Thread or Quixel could open a official Share and download Website for Custom Materials or even Custom…
First are foremost, MORE ROCKS! I feel like your gully would be absolutely riddled with them because of it's location. I also only see large rock meshes being used. Add medium rocks. Small rocks. Really small rocks. Add even more rocks into the landscape material. Generally speaking, where there is one rock, there are a…
Cool concepts and cool to see you still at it. One thing you were concerned about and that no one seemed to mention is extra verts due to splitting faces apart for uv mapping/tiling. It's a legitimate concern, something you should keep in mind. (try not to split in the middle of smoothing groups) But in this case it…
I was able to resolve the issue now. Thanks to the hint with the sharp edges, I smoothed out my model using the sculpting smooth tool. :) Thanks for your time, guys!
hello. My name is Barnard and I am preparing to become a modeler in Korea. After searching for the answer, I arrived here. While modeling a Star Wars blaster, I encountered a problem with the scope mount. This is where the problem occurred. The cylinder shape is not sharp and distortion occurs near the protrusion. I racked…
Hello! I am fairly new to 3D graphics and am looking for good practice habits moving forward. If anyone has any advice or resources to share to someone just starting out I would love to hear them! Please also feel free to offer criticism and feedback on how to improve the image below. I hope to create a similar project in…