I'm not going to comment on the scene's itself, i'm going to give you some advice on the presentation. The video is pretty nice, but at some points a bit of slow and repeating. It's quite nice that you also show the wireframe and so on in it. As for the individual presentations, you showed the wireframe in the video's, why…
Nice start! If you want a single point to improve from, I'd suggest you re-light all three of the scenes you posted. Right now everything feels very flat--all three scenes have large areas that just don't really read because they're so dark overall. I can't offer any single easy fix for all three scenes, but you might want…
I think I will take a look, and try a few things. The gloss map I have added was after I had been tweaking and testing it I think. I have had a little more luck using a scene set up by digital tutors, but I might just redo the texture for the axe, as I understand quixel a lot better now. Here is the model I made today and…
I'm going to pipe in as well, someone probably already mentioned this, but when importing a mesh (say I fixed a triangle or moved something slightly), don't discard all of the materials in the scene, and reapply them provided the asset name stays the same! It's extremely annoying to make a small tweak on a mesh and then…
Nice scene! I don't know what this is from, so some of the following might not apply. I'd assume it's a personal memory? The scale seems off in places. The hats look quite small compared to the backpacks and cardboard if it's supposed to be realistic. the ground texture might be a bit too big. The one larger rock in the…
Hey Polycount, this is a UE4 scene I've been working on for a about a month and a half now, and I could really use some feedback. The scene is based on Pablo Carpio's concept, Scars, which I'll link below. I've been playing with altering the scene a little bit and adding some story telling of my own. I've been trying to…
Hi!I'm happy to share with you our project called SENSE-A, for which we created the first scene in Unity. Then we exported it using our FAT unity plugin to our app to play as an interactive experience. You can try the app and play this scene, the experience will last about 3-5 minutes, but the scene download can be a bit…
Hey! I am new at Polycount. Wanted to share my last work. This project is 100% my own work — everything was done from scratch in over four months. All scene parts been made in UE5. Hope you will like it! More stuff and details here: https://www.artstation.com/artwork/0lr43e Original concept by: Nick Keller
I think you have great sense of modeling and overall taking shots of your work. I like the piece but I can see it being so much better. Lighting is everything right now for your finishing steps. Your models are fine but the way you present them is missing some real time and effort. I'm not saying that you didn't put in the…
Hey Greg, nice to see you posting on Polycount. You made quite a bit of progress on this since the last time I gave some input, and you did a nice job implementing critique. I think it's a good start, but there's some things you could continue to improve to really bring the scene together. You did a nice job toning down…