If cyborg dude had just sacrificed himself by staying behind to hold off the T-800 while the factory was blowing up the movie would have been watchable. We all knew he to do the dramatic giving his life up for Connor bit, but did they have to do it in such a stupid stupid way? And one other thing. Why the hell did the…
Well the basics of lighting that desert scene are: sun light is a warm color, and the sky light is a cool color. Ambient occlusion creates soft shadowing. Fog helps soften the scene, and emphasize depth. Bloom add more softness and adds glows around the brightest parts. We have some things here that might help you.…
Thanks guys. It's not so much the aspect of the workflow, I'm fine with that, it's more the 'piecing together' bit when I'm creating a layout with the high poly instances. With square or rectangular blocks, it's pretty simple to create a tiling pattern of various layouts, but that will only work on paths that run at 90…
Thanks for the reference Dustin. I really like the reflections in that first shot. I'm not sure I'll be able to replicate it though. I'm not that great with shaders in UDK which is why I've just been editing Epic's water right now. I haven't done much on this scene lately. Been doing more TF2 items and working on mods but…
Hi @Aydhe I'm excited to see your progress of the character. It'd be nice to see the concept piece you're aiming to replicate. Regarding critiques on the anatomy, the upper chest/ribcage looks a little off. It seems to be bulging out too much. The wrists seems like they could be thickened up a bit. The sternocleidomastoid…
Agree the fur is 'hella' dark on my end also, looks good though. If you have f.lux on i found it does interfere greatly with color results and i forget i even have it on, that might be it, i made a photoshop layout that replicates the results 90% or so that flux does to the lighting on your screen. I noticed this on a…
Are you using a laptop by any chance? What video card do you have? If you have just recently started seeing these issues, have you updated or changed your drivers lately? With problem A, I've never had that much of an issue with alpha showing up in the viewport, but my workflow involves using flattened .TGA's. Try using…
i second using linux's DD, just use knoppix - free, nothing to install, all you do is boot from a knoppix DVD or USB stick and get to it. you can clone partitions or entire harddrives and it will replicate them block by block exactly. there is a graphical tool included in knoppix as well (GParted ?) to display all…
Yes it's kind of along the lines of what I'm after. I guess there's a very fine line between what can be rendered through real transparent geometry and what can be made with texture manipulation, even as I come closer to exactly what I was after it looks a lot like something that could easily be mocked up in substance…
Ah ok. Well, exactly how important is it to you that what you get in a render is replicated in the viewport? 'cos (as Im sure you know) mayas viewport rendering capabilities just about suck. I think that when I die I will still be angry about the fact that I need 3 entirely different shaders for normal mapping for…