Oh, best get used reading documentation. I try my best to give some short answers: Typically characters are skeletal meshes (guess not mandatory for rigid ones, like a chess pawn). They are movable (can move during gameplay), same as animated or simulated objects. Therefore: 1) Their shadows don't get baked into lightmaps…
Update to version 1.20 Changelog: - When SNAP is ON and the sub-object element is selected(for example a polygon) Align Work Plane to Selection will align the work plane to the selected sub-object element if there is no valid SNAP coordiantes. If valid SNAP coordinates are avaolable(the snap marker is over sub-object…
I don't think Maya can ignore portions of a single model when baking, if that's a consideration. But if you have objects with the same material applied, you can use the hypergraph; right click a material and "select objects with material". Even if only a single face has that material, maya still gives you an object…
Just a shot in the dark here - Unless your wrist/hand control objects are constrained to a rooted control object [not necessarily a 'root' control object but just something that is ultimately in the hierarchy and those hand control objects are contained to that], they won't move when you move the root and the geometry can…
Hey guys, I am making a tiling texture script and have run into problems. I tiled a texture fine by pasting it and setting its transform in a for loop but I each of the layers to be smart objects. I can duplicate smart objects fine but their placement is driving me crazy LOL here is the code: this is the ill working smart…
hi, in 3dsmax when i want to clone face from object to use it for modeling i should hold shift key and drag the face and select fromm dialog box as object or element . its sometimes usefull but i usualy after draging the face use it as new object then snap it to original position. can we make a hotkey to just copy our…
I'm making a UE4 Scene about a huge object that was abandoned somewhere. This will be the focus object. (Metalness is wrong on the pictures) . I'm having fun experimenting. =) Details don't really match the object size(15meters) If i try to match the fidelity of an object that size this project will never get finished or…
For the last two days i am looking at the youtube videos and noone covered that. 1. Start new 3ds Max project. Empty one. 2. Draw a cylinder. Example radius 10cm, height 100cm. Select it and select Rotate gizmo. 3. Rotate Z point. Left or right. Cylinder will rotate in place. That's fine i want to animate that. And i want…
So I have been working on this train wagon and I need some help in on how would I go to unwrap this object. I have already unwrapped and textured the lower base and wheels. It's the upper body that I need help and suggestion. As you can see in the 1st image I have the different object for the upper body but most of them…
Hello all, I was wondering if anyone has any experience with the whole export/import from UE4 to 3D Studio Max and back. It appears that exporting the data/entire scene from matinee and importing it into 3D Studio Max works just fine, but it looks like when I export my scene from 3d studio max using fbx 2012 with baked…