Hello, everyone. I've been watching this forum on and off but havent really had anything to contribute. (so hello everyone) I've only recently started to get into modeling, so here is something to start off with. Its really low poly at 346triangles. The texture is 256x256 as shown belove. I still have some work to do on…
Oh and wiki PDFs, you’re welcome to download whatever. We don’t have tools for this, but I’m sure you can figure it out ;) There are even other wikis out there which have copied our content wholesale, which is ok AFAIK. As long as the point is to share info and not profit off it, I think we’re ok with that. Same idea as…
Really appreciate it guys! @akiratang @Ashervisalis Here's another small update. Fixed a couple shapes that were off and fixed some weird material issues. The metal still is a little off and as always more texture work needs to be done.
My point is that you can't "turn off all that crap" Reducing telemetry settings doesn't prevent advertisements. Some ads for Microsoft products can be turned off in the start menu and notifications settings but that has nothing to do with telemetry.
Looking great man. The only thing a bit off to me are the plants in the scene that come off the in between the tile. Maybe adding a bit of grass or something like that between the tiles on the floor might do the trick :P. Great job!
The original plan was for the kick to happen when they broke off of the bridge, so once they missed the first kick they knew that he had driven off the bridge (hopefully) and were going to have another chance when the van hits the water.
when i asked Mop which cards they use in Splash Damage's machines (Quadro or off the shelf stuff), he answered: "Off the shelf, gamers don't use quadro, so why use something they don't have access to?"
@Gh33, Checked out the workshop page, you might be better off posting some nice High Quality renders of your item as well. Although the Gif is cool, it's not really showing off the item in the best way. Hope this helps!
The muscle definition is looking really good. The facial structure is also nice. The anatomy seems a bit off in the arms and legs though. Are they a little small for his torso? They seem to taper off too quickly. What are you using for reference?
Whilst the art style itself is not one of my favorites, this environment is an amazing piece of art. He pulls it off brilliantly, and the music/soundeffects top this off with sheer brilliance. The atmosphere is the best I've seen and heard in a long long time.