So i'm exporting a model to maya from zbrush, just to get the alpha gain value in displacement maps to put it in the "vray displacement modifier" in 3dsmax with vray. But i'm getting strange results cause i dont know in which unit the alpha gain is in maya. Anyone has any idea or better workflow to get the correct…
Hows this, twist bone parented to hand with IK chain setup to forearm bone. Copy rotation getting local Y value from hand at 0.5 and hand and twist bone set to Euler YXZ to evaluate Y first https://dl.dropboxusercontent.com/u/1693140/Arm_multi_bone.blend (Initial rig/model is not mine, found it on blend swap or a forum…
Mechanim is used to blend animation in Unity, I didn't use it for this project. I don't know if you can key frame like this in iClone because it wasn't done that way, but I'll assume someone else could. I like 3Ds Max and I do prefer to key frame my animation rather than use pre-existing animations. I spent a few hours in…
I would say don't worry so much about the Quixel suite right now. You should get good at texturing by hand without using any software other than your image editor before jumping onto the Substance or Quixel trains. The Substance packages and the Quixel Suite are amazing pieces of software, but they definitely hinder your…
I'm at baking right now and asides from some obvious errors, I think that this is coming out quite well. Things that need to be done are getting proper UV map layouts established (I just automapped) and some cage corrections to make sure everything is properly covered. Also found the geometry only after pushing out the…
Don't know if there's a way to slide things to match an axis if you have an off angle edge? For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off. Am using the following snap controls This is for a project where I'm taking old BSP level geometry…
1... Using the Unity terrain will give you better performance, crucial on mobile. Pay attention to the settings. 2... Have you looked at the help file? I made the wiki page Lamont posted, the knowledge in most of those links is general enough to apply to any game engine. For example, look at this stuff.…
I personally have never done any painting of textures in Unity but there are lots of Unity paint scripts out there. You'll have to try them out to find one that works for you. Here's another one to try free: https://www.assetstore.unity3d.com/en/#!/content/33506 You need a shader that takes an image to blend between the…
It's also important to note that without Unity Pro you cant get the Pro versions of Unity iPhone or Unity Android. While you said that you would use the cheap Unity Android, be warned that you'll be missing out on build size stripping, an integrated lightmapping solution and, most importantly, there will be no occlusion…
hmm Unity looks pretty powerful, but even still thats a very finite requirement, as is using Maya... im gonna have to drop this as I know nothing about maya. Unity looks really cool though, Ive seen a video of that 2 month game - Blush some guy inside Unity showing the level..., really cool looking editor. I wish it didnt…