Sweet! if your going for it I'll save you some time. Just remember that digging around the internet and doing good research is part of the gig. Also, if you see empty latches where tools and equipment should be, then find a traditional modeler that does panzer tanks... or whatever. They're usually super hardcore, and have…
Zbrush is 2.5D tool that is used for sculpting ( I think, thats what I did last time I tried it), I havent really gone in to details to create an image and NormalI, DiffI (Diffuse), Where as, I did that in Mapzone and implimented to one of my "deleted fool arounds" in 3ds max. Not sure if I am use it in every building…
Now all of that said the best way to get a job in just design is to create things. Create levels, create a small game, create a map anything to show off your design skills. There are tons of tools and places to do just that. Team Fortress has a huge community focused around building levels. People just use the assets…
The modeling toolkit in maya 2016 EXT 2 is finally what I would call "fully integrated" They replaced all the old modeling tools with the modeling toolkit versions and cut out the old unneeded stuff. It took awhile but I have faith in the softimage team :) They removed the "two seperate" translate/rotate/scale tools.…
Hello everyone! This is my new grooming work =) I noticed an interesting moment =) As soon as I think about something and start to do it - immediately someone else does it immediately =) As if our thinking processes overlap. During the creation process - 3 hair works with Dayeris hair was uploaded to the Artstation. =) I…
I think that Kevin is right on this. There's quite a bit of a difference between the kind of stuff that 3d artists do in their free time (very cool models made straight in 3D, based on the specific tastes and imagination of an individual artist free to do his/her own thing) and the realities of the day tasks of a concept…
Heh heh...my ego always loves being told it is right. These are some very good questions. With this release, Unity3D and UE3 are placed in direct competition for the indie scene. They both have their pros and cons. As far as cross-platform development is concerned, Unity3D wins hands-down. I don't think there is any…
That's a really good idea! The only problem though is that I need the diameter of the cone to remain the same (because I'm a tight ass) and that would flatten out the squares. Here's what I did instead: I used a measure tool plugin to get the distance of one edge at the base of the cone (.313 cm). Then I made a plane with…
Hi everyone 👋 I’m sharing this environment piece I’ve been working on and would love to get some feedback from this awesome community. 🔗 ArtStation Link: https://www.artstation.com/artwork/98dZER 🎨 About the Piece This is a stylized coastal outpost environment created for real-time in Unity. The goal was to capture a…
Hi I would download some examples off sketchfab, export it into your 3D tool of choice and see how others do it and then try it yourself. Good luck Example - https://sketchfab.com/3d-models/the-spitfire-cockpit-experience-fff15c46761b43049520cca82b5b4334