[ame=" https://www.youtube.com/watch?v=9Uzc2Pdv8LQ"]Thief: Deadly Shadows - Shalebridge Cradle - YouTube[/ame] This stage freaks me out everytime I play it. Shalebridge Cradle. The way it starts, the way it makes you feel like you are in a torture chamber and cant get out unless you kill yourself, the way you get in to the…
this compression is killing me Also blenders fbx exporters is drastically offsetting my mesh The top mesh is the one I normally work on, when imported it floats high above the characters in the sdk model preview. the bottom mesh is where I've manually moved the mesh I'm exporting to get it to appear correctly on the…
Thanks Froyok, setting up a static mesh with multi materials is no problem. You are right,in max you just need to make it a sub -material. My problem is with using multiple uvw layouts not uvs. It gets a little confusing cause it seems that UDK calls materials uv. I'm trying to get a staticmesh to use a tileable texture on…
Good idea! Probably would be a good idea to get some Physically Based Rendering discussion going on in here. As the guys from Killzone said they had to get the artists to throw out everything they've known about texturing from the past 5 years and basically migrate over to the new system. Here's something I've wondered a…
Right now things are looking too flat, white, and empty. There is nothing in the scene that really draws the eye. SuperFranky is right about the jagged edges you have on your arches - they're very distracting. You might want to add some geo to them to smooth things out. You also might want to take a look at some sci fi…
Holy crap! First off, thanks everyone for the input. I am away at the Conceptart/MassiveBlack workshop in Seattle so I will have to make this short & sweet. Bug & comments: --I think the weapon shop page is bugged a bit, the 2 thumbnails in there aren't aligned in the center and I'll work with Pedro on getting that…
@C86G yea i got to work on that, becouse i just like to get things immediately the way there supposed to look, and it is indeed more clever to make the car shape first now i think about it :D well, almost got the hood done and after that i want to get the leftside of the car modelled for the ones that dont know how a…
[...] "everyone uses sculpt and retopo. I know that's been used for some while now, but still, can't seem to find subd modeling anywhere anymore." Well, the real world isn't limited to Youtube or to whatever gets posted on the internet. You'll get a better feel for what is actually useful for you to learn by joining some…
One of the first projects I wanted to tackle was creating a dragon egg from Game of Thrones. It looked simple and easy to do as a beginner, and boy was I wrong. I cannot seem to figure out how to pull it off. Here is a link to another user who was looking for the same help, forgive my asking again but I cannot seem to…