color id map assignment is in fact broken in some ways due to a bug that was confirmed by eric and teddy way back in november. I`m not sure if it applies here but in my case it forced me to move to substance designer since my assigned colors got reshuffled constantly. still waiting for a fix btw...
cheers Eric! I have to say that I took the proportions (also of the head) from the niko bellic model of gta4. That makes it easier if you want to use the hats ingame also here the "real niko" .. also a big face compared to the rest of the head (esp. without the hair the face looks bit oversized)
I did a bunch of this a year or so. Same recommendation as Ryan. Plus, if you're using a Terrain, that offers up to 4 per-pixel blend masks. Shaders have to be edited to specifically support Unity Terrain though. My setup is outlined here FWIW http://polycount.com/discussion/160691/sketchbook-eric-chadwick
Thanks for the replies. Eric Chadwick - Yep I've tried nDo was struggling to get it to look right - I will give it another go though. Ruz - haha yep I'm starting to see that. CptSwing - What is the best way to do it by hand? Do you mean I should hand paint it? Or manipulate the diffuse map?
@Eric Chadwick From what I understand the way this works seems to promote spam. Why not level up according to level of appreciate i.e. insightful=25exp awesome=50exp etc.. I think this mechanic has a lot of potential. From what I'm reading it seems like it hasn't been explored unfortunately.
I got a job once because they kept my resume. By the time they called I had no idea anymore who they were :) But I think Eric is right - I wouldn't think that many companies actually keep your stuff, when some don't even manage to send any sort of response back...
KP, I love this piece. Like a villain from some neo-retro Fifties sci-fi mystery, "Skull Mulligan" or something. Come to think on it, have you read any of Eric Powell's 'The Goon'? It's like Will Eisner and Kurtzman dropping acid with Berni Wrightson. Really. And your guy is FROM that town. /jzero
Eric Gooch recently posted examples of his level lighting work on Resistance: Fall of Man. http://www.cybergooch.com/tutorials/pages/lighting_rfom1.htm I like the presentation, rollovers. The lighting is too monochromatic for my taste, but nonetheless it's fun to look at. Haven't read all the text yet, looking forward to…
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I think Epic will actually make more money off of this model. Before with UDK everyone would get updates for free and Epic would only see a dime if a project was actually completed and sold successfully. Now Epic has a motivation to actually make meaningful updates to get people to subscribe again to pick up the update.