Sure, I'll record a small bit the next time I do an iron weapon :3 Yeah I plan on retexturing all weapons in the game (link in the first post) Yeah lol it's pretty.. different to say the least o__o Still works fine for simple stuff, I guess!
Here are my UV splits. They are 100% based on smoothing splits. Regarding mirroring: where would you have used that on this weapon? I felt that if I mirror texture information on the big elements on the top of the weapon, that would have been too obvious.... but I feel I am wrong :) .
He is looking amazing, Jon! As far as the weapons go, have you thought about giving him one large weapon? He doesn't seem like the dual wielding type to me :) I do like him with the mace, though. Maybe a long handled two-handed mace?
Hey I've been thinking of making a game now for a while, and I'm gonna give it a try. I'm not a random guy who likes playing games and now wants to make some, even though this is going to be my first post take it serious. About the game: The game wont have any narrative design which would prevent lots of works in documents…
Thank'eh, gents. Means a lot to hear it. Stuff dump: Decided to have the big guy, Gil, use hafted weapons instead of huge swords. Here's his starting weapon: And a sword that Ellie gets later on in the game: Part of a thing: A concept for these things called Wayfarers: Yusssssss.
Hey, i can do some props, melee weapons and fire weapons with the sub-d worflow, also a few textures, you can check my artstation. is just the theme survival horror game what i want to help, https://www.artstation.com/artist/edgestylez
I never said he shouldn't make it. I'm glad people make very unorthodox weapons. Always a nice change from the more common ones. Calling me closed minded because my oppinion about a weapon goes against yours is just unnecessary.
Great looking weapon for Centaur! I'm really bad at chosing weapon names as well, but just call it something. Valve will make their own names if they don't like it ;) Also that Storm spirit hat is looking great, really fits the character really well. Great work as always!
Cleaner weapons, not as much wear and tear as FC3, reference being 80-90s scifi movies where most weapons are clean (robocop, total recall, terminator and so on) More basic materials to emulate the props used in those movies. Sorry if you were disappointed by them.
the cool thing about the game is that ALL fo the weapons are powerfull. just like real life, a bullet is a bullet. The main difference is how many you can shoot in a certain amout of time, or how accurate they are. there are much more powerful weapons, but those come later in the game.