We seek the talent of a seasoned and passionate Tools Programmer
for our current AAA F2P project Dreadnought. You will work with an
international team of highly experienced and talented developers that are
passionate about their work. Responsibilities * Design and implementation of a solid and user friendly tool framework…
I fully agree with Kanni3d & Klunk, both on methods explained and how these are standards when it comes to manually unwrap your UVs. Like, it's normal to spend more time on things that can't be automated. The RizomUV result is quite poor for two reasons : - center edges are messed up (=will need later…
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 9 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals). I can Do Cloth Sim and import it to any software using Alembic Extension, and I can create Cloth For Games or Cinematics Directly inside Unreal…
So let's say i want to create a normal map that works in substance painter 1 by creating it in Xnormal from geometry files that come from 3dsMax. Once i create the normal i would drag the .tif file (yea, i like tif files) into the 'textures' tab from SP and then drag it into the 'select normal map' section so it would show…
Hello Jon!! And welcome!! I am Marco and I am from Spain too!! Well. I don´t see this work of yours as a "noob" one. In fact, It is quite decent. Back when I started polygonal modeling I had some issues as well. After some time trying by myself I decided to look into Arrimus3D youtube channel. Thanks to his videos I…
thanks guys :) r_fletch_r> I'm afraid not. It should be possible to export to 3DSMax from Mental Mill. But there has been several hand edited additions to the .cgfx file after exporting. Mainly to get the mip-level functionality working since Mental Mill doesn't support texCUBElod command. Also to get a passable UI in Maya…
Juar treat the baking and the particles as different tasks, so its easir to find a tutorial. You could also try this http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-4AA2CF4F-32E2-4FDC-A8EF-CE59EA20B399.htm,topicNumber=d30e459577 For the baking you would use a simple plane and place it beside…
2 walkthroughs in 3dsmax using TexTools (though most of it can be done with the basic tools but in more steps though) [ame] http://www.youtube.com/watch?v=4J70XVGZdww[/ame] older video [ame]http://www.youtube.com/watch?v=vQXCFF8alBs[/ame] My basic steps usually are (in 3dsmax or somewhat similar in headus UVlayout):*…
Started this project with the intention of learning and incorporating Fusion 360 into my workflow. The idea was to see how quickly I could build the high-poly and manual retopologise. Fusion 360 was actually very easy to pick up and it exports very high quality .STL files for use in Zbrush. From there it's onto…
Hi guys, my brother and I are just launching our game studio and were discussing which grahpics softwares we should stick with and which we should forgo. We have worked in Maya, 3dsmax and Blender equally but we haven't decided which software to purchase/use (we are on a realitively low budget.) I was intruged by…