How much effort did you put into finding something on your own? Did you look around and find any tutorials that were good but you were looking for other similar ones or perhaps it was missing something you were hoping to learn...that you could be more specific about here? Assuming you didn't try, start with the basics:…
Been following your fantastic work for a while Josh, one of the main inspirations out there regarding Substance. I bought your herringbone tutorial session and actually think the price was just about right for the quality of the lessons. I was tempted by the 1-1 lessons actually but it seems limited in numbers and a one…
I have seen this as well. Are you aware of any reputable tutorials? I attempted to research LOD but was uncertain about which sources were trustworthy.
@cturbo I understand there's a lot of pressure on everyone as the world seems to be restructuring itself in almost every way. I implore you; try to seek out the best in people when you are reaching out for help. I've had my share of feeling similar to you when I was first learning. It took awhile for me to see how my posts…
Thank you !! @RulazM Yes I Followed some tutorials about trim sheet worflow and lighting. I wanted to make use of trim sheet in my project so I followed the videos from Polygon academy , Game Texture and a paid tutorial called "Advanced Tiling Techniques for Environmental Design" By Alex Senechal. But even with this…
bb0x: hello! Yes I come from 3dtotal, and I do remember your name, its pretty cool! sadly not much happening over there these days I'm glad you like the tutorials Blaisoid: Thanks, it's great to hear I'm making progress! Memory: Well, texturing this character will be a challenge for me aswell, and I would rather not make…
Do you want to learn to texture? If you do, you might as well start now. The modern PBR workflow is pretty new so it can be hard to find tutorials for it, but this is a great resource for learning it: http://www.polycount.com/forum/showthread.php?t=136390 Here's a more traditional workflow that's pretty good. It goes…
just look for maya tutorials, none of the modeling tools are different. they may be moved around a bit but they are named the same. ultimately the software you use should be what you are comfortable with using. I personally have never seen the appeal of blender other than the fact that is free. but I just typed "maya Lt…