Hahaha, first 3d Model (by myself, I was doing shit/editing with milkshape before this however). Skinned before the model was UV mapped (I was confused). Still quite proud of him. As you can see dated 7/7/01 making me 13. My first skin (none edited, again I was editing before with The Sims) and again, skinned before the…
Thanks for the heads up, I edited the post for clarity, typing on my phone led to hair being mistyped and autocorrected to "head" and I missed out on an "or" This, "Intentionally uses it wrong to cut her head because of mental health issues?" Should have been this "intentionally uses it wrong to cut her hair or improperly…
Hi Monk! I don't know if this fits with your description of a stack : what I meant is not only the "stackable" nature of the modifiers, but also and more importantly the non-linear, "browsable" aspect of their connections. I mean, I really love and rely a lot on Max's ability to let me go back the very lower layer of a…
I've been experimenting a lot with the time editor and clips in Maya lately, and while I see the merit of using it, there are tons of little quirks and annoyances that make it very difficult for me to work with it. Once you've converted an animation to a clip, it feels very "locked in". You can't really edit the animation…
Here is the progress I have so far on the Auto Cannon from Elite Dangerous, any critique or tips would be much appreciated. I am using 3DsMax for modeling and am going to use Substance Painter for textures. Concept: So far: Close up:
Hi Win10 Machin3tools installed and working fine in Blender 4.2. Cleanup worked for a while but now in edit mode pressing 3 just changes elements (to poly). Any ideas. Cant install tools in Blender 4.1 which is odd.
Pretty tired here, scuse me if dis iz to succinct. If anyone is interested i'll follow up with better pipeline descriptions and script updates/new gesture tools when I am not as brain dead... download: " me ( maya mel )" An argument fer polygon modifier that respects the energy present within every edit of artist's sculpt…
MockAI is a fast-growing startup based in London. We’re building AI-powered animation tools designed to help studios speed up production — with the goal of empowering animators, not automating them away! We’re looking for an Animation Pipeline Engineer to join us full-time and help shape the tools and pipelines that…
Hello Polycounters, Let's me introduce you a new tool , that's is currently under private Beta development If you are interested I am looking for Beta testers. The Toolset Description ZGameTools is an extension plugin for Zbrush 4R7. The ZGametools is a Complete toolset, composed of Four plugins dedicated to illustration,…
Hi just reserving a spot for my entry with Pantheon, I'll be posting sketches and progressions as soon as posible, any feedback is welcome, cheers have a nice day, welp, I mistook the tittle I-m conceptualizing a Crimson Guard pantheon, no relation with crimson elite skins