Hi i want to try out the maya default cubemap shader, and i was wondering if anyone knows of any way to add a map to mask this out? if it's even possible. Thanks!
Hey guys! I was wondering if anyone had a tablet friendly custom ui for Zbrush they wouldn't mind sharing? Looking for something a little less cluttered then default Zbrush.
yeah when i retouch my seams in zbrush using polypaint then convert to a texture map - is there any way of increasing the edge padding. It seems to be defaulting to a very low value
Hello Polycount, it's been years since I've been around. I'm sorry if I may have posted this in the wrong forum. Things look different nowadays. I am not very skilled in Maya, I am a 3ds guy. Nor do I really have a lot of skill in rigging, but I know enough to get by. I have a character that is about 6'4", and I would like…
I had a deeper look at this today. It looks like: * Blurry refraction is not supported in Viewer * You may want to set Distortion Limit to 1.0 for export to Viewer, this will create a more noticeable distortion effect (the default value is tuned for corneas for typical character art assets) * You may be able to mimic the…