yeah when i retouch my seams in zbrush using polypaint then convert to a texture map - is there any way of increasing the edge padding. It seems to be defaulting to a very low value
I generally do it in max ie render to texture with a big padding for my final tga, but I want the initial padding from zbrush to be bigger since it tends to cause problems whe you convert the polypaint to a texture. but no biggy it done
Replies