LOL I guess I should hit my head into a wall now!.... Both of them? HOW? ..........................., After watching lots of tutorials from these key searches for 72 hours: * How to model a car with NURBS with 3DSMAX * How to create car in MODO * How to model a car NURBS Modo * Create CAR 3D MODEL GAME * NURBS vs Poly game…
Ok so I have the tiled texture and tiled low poly I created. Im going add flat planes to the edge with a texture that tiles horizontally so I can blend between the ground and the rubble piece. Can anyone who uses maya suggest me a polygon optimizer. The "reduce" function is ok but it sucks after you have less than 1000…
Hello [SF]Three9 The game runs in Unity, a heavy customized version... We ended up making a custom shader for our lightmaps to support nice over-bright yet still retain full color accuracy in the 0 to 1 range. Anything else past that is stored in the alpha at 1/3rd the precision. That's the basic explanation of it. My main…
Oh was just brainstorming of making a whole huge floor of coins and stuff in a dragons den in skyrim game :) . The player woudl get quite close to the coins and possibly wade among them , or climb hills of gold coins :) ... Its just an idea I was toying with but wanted to first explore the best approach to take , usually I…
http://www.howtogeek.com/howto/windows/bring-misplaced-off-screen-windows-back-to-your-desktop-keyboard-trick/ You can use this trick to retrieve windows from off screen. I had the same issue with the material editor, curve editor... and it got them all back. You can also delete/rename the 3dsmax.ini file and it will reset…
You mean UVW mapping or landscape mapping? I use 3dsmax 7 dissplace maps. I get a Plane or low scaled cube with about 1000,2000 faces and apply dissplace modifier. Next I open Photoshop or Painter or paintshop pro or whatever program you have and I Pick only black to white colors. I Draw the basic outline of the landscape…
It's a bit of a pain, but you need to do two things, save/load the settings and copy some files. First copy the files... Personal files can be found in 2 places you need to trasfer the Scripts, UI, Plug-Ins and Scenes folders from each spot to the same places on the other machine: 3dsmax Root Dir: C:\Program…
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*Illustration is not mine, but from Graeme Base* Hello Polycount! I wanted to show some progress on an environment I am putting together for UT4. The nature of the project, is a small environment with a star asset where its all modeled and sculpted by hand (the tower) I din't want to post right away as I rarely finish…
hey guys, i have only just started learning 3d and i am trying to use xnormal. i have an issue with baking a normal map. i have searched the forums and checked tutorials, but cant quite seem to find anyone having this issue. (although i dont know what i am looking for which makes it hard.) if anyone can give me any idea of…