I'm so sorry I didn't reply to you! You were right about the drip decals, I do feel they were too big looking back on it. So after a bit of time I came back to this environment, kind of unintentionally, and decided to do a little better. As others have pointed out here, and I didn't quite understand at the time, the focal…
Fonfa was trying to get you thinking about the construction methods used, how they lived and why they built things the way they do. Those things should effect your scene. I don't think Fonfa was trying to get you to expand the scene but work on you're critical eye and planning skills. Really dig into what makes your…
Hi I am looking forward in taking part in this competition and i wish everyone the best of luck! I took a day and a bit to try come up with the concept of my Throne Room and what a throne room could mean to different individuals. I have decided to base my Throne Room on nature as i want to adventure away from the more…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
IceWolve> ... woof! Blenderhead> thank you kindly pior> You're awesome man, love your work! So, unfortunately there's no trick to that drawing. I just sit down and draw it, real slow and meticulous. I had an idea in my head, I kind of knew the shapes... and so I went. The only real process is that I kind of think about how…
I'm thinking of a hall which is filled with riches (pretty stones and minerals etc) as well as trophies such as dead aliens of other species. A red sun, day time yet the light is really dim on the planet's surface.
Ah I remember modeling this room for some high poly render fun way back. I agree that the window edges are a bit low, but not by much. I think they're actually a bit too thin at the moment. Maybe its the view, but it looks to me that the main problem though is that the windows are too narrow. The whole room is actually too…
Greetings
from Hane Studios Team! We have
designed the cigar room for an immersive experience within Unreal Engine,
capturing the essence of a private gentleman's club from a bygone era. With
sumptuous leather chairs, rich wooden paneling, and the golden glow of the
afternoon sun streaming through the blinds, this setting…
Hi, We are currently developing a VR title for the GearVR competition and need a spare pair of hands on the modelling. The game is a detective game and requires the player investigating areas in a mansion. Each room will be a separate 3D model that is presented as a diorama that the player can spin 360 degrees. You can see…