Hello. First time poster, long time lurker here. I have a question about the source sdk model viewer. It seems I can't put in a background... Any help? I've tried looking but it doesn't look like a common situation.
Hey guys, I´ve written another tutorial for using Decals CryENGINE3 SDK. Feel free to check it out here in textform or on Eat3d as a video. Please let me know if anything is unclear or if you run into any problems. Cheers, Simon
I'm working on a new game project and I thought I would share the player's weapon. It's a magical matchlock the player can upgrade in a modular fashion. Its suppose to resemble a really rough ink sketch and look 2D. Its about 3000 - 7000 tris depending on how many upgrades the player is using.
Apparently the article has been updated to include who has been impacted: A bit of a difference from what they originally said, which was mostly "corporate and support functions" which is, as always, burying the lede. I've long suspected that it won't be until 2025 at minimum, before we see any sort of stabilization... I…
Just going to post a helpful video: For anyone interested i stumbled upon this video, idk how helpful it might be here but the guy goes into depth that might make sense to someone out there who uses blender and probably can be figured out for other applications. https://www.youtube.com/watch?v=81vfj1Ui-bc Haven't played…
This is the Crysis 2 Editor not the Standalone Cryengine3 SDK, Cryengine 3 SDK will operate similar to how UDK operates, you won't need a game to get started. This editor requires the game to get started, does that make more sense now?
its been awhile, nad mostly its just been because im lazy and didnt wanna deal with this ftp business. ill post the sdk soon, the uvs are terrible i need a bit of time to try adn clean them up
I am using the steam tool alien swarm SDK to get some pictures of dota 2 models so that i can edit them in photoshop but when I save a screenshot and load it in photoshop it only loads a tiny bit of the screenshot, like the top 10% of the picture the rest is blanc white. Please I wanna fix this odd porblem
Here is the tutorial I followed to import my assets. [ame=" https://www.youtube.com/watch?v=ZiGmbH8nl_A"]Importing a Complex Static Mesh - UDK Tutorials by Javahawk - YouTube[/ame] The mesh is using multiple materials. For my emissive map I just made the windows a seperate ID in 3dsmax and in UDK I used a vector parameter…