Mega!!! Intrigued, had a look at your website and must say after mentioning you've already two decades experience, there's little wonder where that level of quality came from. Also watching this short was reminded of a fan made Astartes film by Syama Pedersen, sum total of he'd scored a job with Games Workshop which had…
Posting this here to mostly just keep track of my own thoughts as I try to work through this. I want to make a little character creator for a dragon in Unreal Engine where users can flick through different body parts like horns, spikes, wings etc. As well as being able to select body colour and different markings. This is…
regardless of the technique the best thing you can do is stop drawing them as early as possible - if you concentrate on hiding the transition you can get away with a lot more. otherwise yeah - you're going to have to try a few techniques out and profile them
Here's what I think about workflows such as that. AI is only useful where algorithms fail. Algorithms are only useful up to a certain point. Using AI to assist in learning, 9/10 times actively sabotages learning. Using AI to do my work makes me less effective at my job. AI is not free. The current "free" models are only…
[url= https://youtu.be/netO1mFXxdE]Undeads (sound design and music by Volkovstudio)[/url][url=https://youtu.be/netO1mFXxdE][img]http://i.ytimg.com/vi/netO1mFXxdE/hqdefault.jpg[/img][/url]
See the CHALLENGES menu at the top. Could we have more of these? Sure. I welcome anyone to go ahead and start one! I think Pinkfox didn't ask for permission to start the Bimonthly, they just got it going, and they keep maintaining it, and it's awesome. I welcome more of these, if someone is interested in stepping up to…
Ey thanks so much @sacboi ^-^ To be honest there wasn't any actual trainging apart from maybe geometric drawing in middle school. So mostly self taught by observing other artists, drooling over books like Star Wars: Incredible Cross Sections or Stephen Biesty's Incredible Cross-sections and well learning from trial and…
Finished up refining the high poly a little while back. Also did a breakdown/plan for the retopology and hair. And the current progress with the retopology. Completed the boots and the pants.