If that's supposed to be a spare mag that doubles as a foregrip for when you full-auto/burst the thing, I'd like to see it go farther back to line up with the extended trigger-guard and I'd like to see the angles of the mag and rail-clip match that of the trigger-guard. It looks like you're going for a grip kind of like…
The tarps look a little weird the way you have them draped. they have large amounts of cloth compressing in the center yet its flat on the top and the bottom in the mesh like theres nothing going on in the drapery. They also seem wierd because of how flat the mesh is compared to your textures depth. I think you should go…
Agreed, but although 3d is still in extended only... Supposedly 3d has been completely revamped! Really excited to see if it is usable. Wish there was an extended version of the beta. My download keeps failing! Arghhh! this is frustrating... Can anyone confirm whether or not this beta is an extended version?
photoshop ctrl + j = copy selection to new layer WITHOUT shifting backspace in selection (e.g BW in mask) = cut off or extend without aliasing mess, its basicly just filling with the background color but does a absolute additional fill, not the buggy one you can do with the paint bucket Opera (he he) 1 = switch to left tab…
It works fine without the script extender, but the script extender gives you extra features, such as being able to filter the names in a very fast way. Script extender is easy to install otherwise, you just paste the files in the skyrim folder and launch skse_loader and it'll start the game like normal.…
I just realized this, you're going to have to extend those legs out. The back calves and thighs are touching and intersecting, so they won't be able to extend out like a frog cleanly if you retopo it as it is. Extend the leg sculpts out so you can make a rigger's life easier later.
Yes, you have to modify the values in the script. And when you want to do the same with max modifiers, you can use the chamfer file from previous post as a template. The way it works is that it's extended scripted plugin that contains the modifier instance it's extending, sets its parameters on creation and replaces itself…
I had done a 3 year degree in computer games design and I always knew I wasn't going to get a AAA industry job because my artwork just wasn't good enough. I decided to do a Masters degree in computer games design and modelling which could have helped my chances in getting a job. Of course we all know that the art talent…
Pinched, as in too sharp? There's an edgesplit modifier still there, I should remove that to soften up those edges a bit. If that's what you meant anyway. And yeah, the bumps. :( It's pretty difficult, I feel I could spend hours just trying to smooth it out. I wonder how people usually handle this (curved surfaces with…
pior, i hear you loud and clear and i wasn't necessarily talking about this feature that feature, i mean i like max's over all modeling workflow more than maya's, but since i have used both apps extensively i have a way i work in maya, and a way i work in max. what i was referring to more is that the whole zbrush vs mudbox…