thats a real cool thing to do man, nice pics! If i may make a suggestion i would like to see more pics in "perspective" IE. from odd angles not just orthos. This is something i really like because its easier to get the form of the objcect from pics like these (i have only checked out the garand so if this is somethign you…
Epic games will reject A for modular assets. That's mainly because modular pieces should work inside their grid and hopefully never outside into the next grid space, or they will potentially intersect with things outside their grid. So a walls thickness is always into the room it's facing and never extends out beyond. C is…
@PixelMasher Ok thanks, if the documentation is outdated, would you know if lighting channels now work with baked lighting rather than with dynamic lights? Epic should be updating their docs. @Eric Chadwick Could you pls move this here https://polycount.com/discussion/215223/ue4-emissive-lighting-tutorial#latest
well I had great time in rhodes. wonderful weather apart from the second day when we had a truly awesome thunderstorm we actually had marble sized hailstones. The town was without power for a few hours - quite bizarre really. sad thing was all the stray cats, some of them in a pitiful condition, starving and with various…
Nómada / Nomad - 12/2022 My profile pic, l would call this my first "get serious" artwork. I've wanted to make some music and also learn how to draw. So I've learned a DAW and studied various Marc Brunet's videos and made the cover. I wasn't so happy of how the "realistic" shading looked, so I colored it in a way I liked…
As long as you use the ripped models as a way to study and not ( as quite a few people have done already ) post on Artstation and claim it as your own that is. I like to use https://p3dm.ru to study Model Topology and UV Layouts. Of course Erics suggestion would be just as great because Epic released all their Paragon…