I will work on Elise. For now will do the complete fan art from original design. May be will play with the design and give some personal touch later on. May be not. Let's see!
For those that use Maya, here's a script I wrote a while back that does the same thing: //name: QuadConnect//by: PolyhertzstartQuadConnect;global proc startQuadConnect (){global string $curObj[], $vrts2Tweak[];string $origList[];$origList = `ls -sl -fl`;$edjList = `filterExpand -ex 1 -sm 32`;polySplitRing -stp 2 -div…
I could really use some feedback on my composition. So far, I have only modeled out the gramophone, everything else is just a block out to get the composition right before I start modeling out everything else. I’m wondering if it feels too busy or looks awkward? I’ve been looking at this for so long I can’t tell anymore!
Vertical Slice Gameplay Demo + Fly Through https://youtu.be/-LhvRcgmMpw Problems = - Gameplay loop still feels lacking, need a more satisfying and rewarding gameplay loop somehow - There isn't a clear goal in terms of gameplay other than traversal - Sewer level feels too long, maybe remove some obstacles - need more…
https://skfb.ly/Rv8Y this is a Character i am working on for a school project, i spent about 20-30 hours on it so far. it is suppose to be a Rogue Elf.
I decided to sculpt one of the rocks and the face in ZBrush first before starting with anything else. I figured those were the elements I would struggle the most with, so I wanted to get a rough idea of how long it would take for me to sculpt this sort of stuff before starting with anything else. I struggled a bit with the…
Hi! It's been a while since I shared my last personal project.It's time for this Elf Portrait. Hope you like it! More images and videos:➡ Instagram➡ Artstation