Hello! We are looking for a Boss / AI Designer for an exciting opportunity. We are the global leaders in what we do, and we are looking for the right candidate to join our team. JOB DETAILS Job Title: Boss / AI Designer - Austin, TX Company: Hitech Advisors Duration: FTE (Remote until end of pandemic) SUMMARY OF…
Greetings from Hane Studios Team! We have designed the cigar room for an immersive experience within Unreal Engine, capturing the essence of a private gentleman's club from a bygone era. With sumptuous leather chairs, rich wooden paneling, and the golden glow of the afternoon sun streaming through the blinds, this setting…
Hello everyone! This is my recent artwork, an original realtime design created during Igor Catto’s course of realtime characters at the ICS school. It was an incredible experience being able to learn with Igor and having his guidance throughout the entire process. I was responsible for all aspects of the character…
Hello Polycounters! I have decided to buy a license of marvelous designer, but then i found that steam had marvelous designer at 3/5ths of the price, with the added "for steam" at the end. anyone know what this may entail? or does anyone have any noteworthy experiences with buying from a 3rd party retailers? thank you…
I would like to raise their skills in technical design. Design of home appliances, machinery, and in general everything that is connected with a convenient and development of the concept. It is the understanding of these principles. What books can advise in this area? According to the materials, design principles, and so…
Do level designers in the industry use CAD or alternatives when designing levels? Or do they typically just graph paper? I'm trying to figure out if learning CAD would be beneficial or a waste of time. Thank you.
I thought those tiers looked amazing. Beautiful silhouettes, and each had a main theme/focus. Very intelligent design. Never could find who designed them. Examples:
Hi, i was wondering if people who do concepting and designing could possibly share a bit of how they think when they come up with designs or if there are any rules that they like to follow or guidelines that they have learned over the years.
A friend just sent me this link, some of you might be interested in it, can't beat the prices on this one. A whole bunch of game design books. https://stacksocial.com/sales/the-name-your-own-price-game-design-bundle