You're doing it wrong. Stop looking for a job and start making a game. You have two general paths as a game designer - System design or Visual Design. System designers set the combat mechanics, the leveling pace, the crafting system, etc, and they should know at least the basics of programming/scripting. Visual Designers…
256fes Pathfinder from Apex Legends. a low-poly model I made in my free time. The model has only 256 triangles and 256x256 texture. I tried to change and reduce his design a bit to make it fit with low-poly style. It was fun and challenging painting on very low resolution texture. Model in Blender. Paint in 3DCoat and…
Hello! We are looking for a Boss / AI Designer for an exciting opportunity. We are the global leaders in what we do, and we are looking for the right candidate to join our team. JOB DETAILS Job Title: Boss / AI Designer - Austin, TX Company: Hitech Advisors Duration: FTE (Remote until end of pandemic) SUMMARY OF…
Hello Polycounters! I have decided to buy a license of marvelous designer, but then i found that steam had marvelous designer at 3/5ths of the price, with the added "for steam" at the end. anyone know what this may entail? or does anyone have any noteworthy experiences with buying from a 3rd party retailers? thank you…
I would like to raise their skills in technical design. Design of home appliances, machinery, and in general everything that is connected with a convenient and development of the concept. It is the understanding of these principles. What books can advise in this area? According to the materials, design principles, and so…
Do level designers in the industry use CAD or alternatives when designing levels? Or do they typically just graph paper? I'm trying to figure out if learning CAD would be beneficial or a waste of time. Thank you.
I thought those tiers looked amazing. Beautiful silhouettes, and each had a main theme/focus. Very intelligent design. Never could find who designed them. Examples:
Hi, i was wondering if people who do concepting and designing could possibly share a bit of how they think when they come up with designs or if there are any rules that they like to follow or guidelines that they have learned over the years.
A friend just sent me this link, some of you might be interested in it, can't beat the prices on this one. A whole bunch of game design books. https://stacksocial.com/sales/the-name-your-own-price-game-design-bundle