Looks really special, I really like the presentation aswell, well chosen background You are missing some highlighting in the diffuse tho. I would bring those edge highlights you have in the specular up way stronger , they are nearly not noticeable and that would give your shape much better definition on the crystals. Also…
Hello ! We (Team Carbone, Kalemana and Phat Hunter) present our final submission : Our WIP thread : http://www.polycount.com/forum/showthread.php?p=2275014 Story : It's about a lonely king who likes to explore planets and looking for crystals on his flying giant rock where he made his own throne on it. Tools used : - Maya…
People: Joe Wilson(Lots of knowledge and gives it opening), Adnan Chaumette(has been making amazing tools and building a foundation), Wes McDermott(amazing guy super quite down to earth awesome teacher) Studio: CD PROJEKT RED, Naughty Dog, Crystal Dynamics (I am not just being biased I think Crystal is doing a great job…
September–October Challenge Submission – Dragon Forge Environment This concludes my entry for the September–October challenge. :) I focused on creating a handcrafted environment and aimed to make the space my own while staying inspired by the provided concept. I chose a dragon theme, a personal favorite, and pushed myself…
As part of my degree we were told to reimagine a fighting stage of our choice I chose this stage because the combination of the translucent floor and the crystal in the centre could make for an interesting level. The Chamber of Artifacts original: For my redesign I changed the fighting plane from a 3d one to a 2d plane so…
Ah well I hope your game art program is way better than my game programming program. :) That said, what you need most when dealing with materials is good sold maths skills. Specifically geometry, algebra, linear algebra, and some very light calculus doesn't hurt. Its not as scary as it sounds though. ;) What you need just…
It has been a while since I used Cascade, but a couple of quick crits (I'm assuming that you are going for a semi-cartoony/Diablo 3 look): Ice: Not sure why you present this in a different setting, doesn't really seem to add anything. You could try a bit of distortion on the crystals and varied their size a bit more. There…
So I made a couple of level designs. I think that the environment looked bad with the tiles because it wasn't properly placed and it needed more attention and time to it. Quick question, where can I find references on scientific material? I've been trying to find crystal formations but the ones I find on an image search…
For a second there I thought the first image was your model + texture and was like "HOLY SHIT". Blockout looks pretty good. If you're looking to match the concept exactly,it's okay to add tris to areas that would push the silhouette such as the extruded borders on those metal pieces and making some of the pieces more curvy…
I saw this on the Nat Geo pic of the day a few days ago, so amazing. iGoogle has a lot of pic of the day widgets from a lot of places that are great for reference gathering. Places like NASA, Travel sites, EarthShots, bla bla bla. It reminds me of the giant crystal caves down in Mexico.…