As part of my degree we were told to reimagine a fighting stage of our choice I chose this stage because the combination of the translucent floor and the crystal in the centre could make for an interesting level.
The Chamber of Artifacts original:
For my redesign I changed the fighting plane from a 3d one to a 2d plane so that the level would be slightly more filled out.
I would very much appreciate any crits and feedback for improvement
Replies
Changes so far:
Created a light shaft for the window at the back
Remade the wall and floor textures (Images to follow)
Changed the crystal shader slightly
Desaturated slightly
Removed the door on from the left hand side (this will eventually be replaced)
Things still to change:
Remake the metal texture on the floor
Remake the pillars including the texture
Add clutter and foliage to break the symmetry
Wall Texture Sheet
Floor texture Sheet
Any additions/changes/crits would be appreciated!