Alright, so this has been bugging me for a while now. It seems virtually every time someone commits the mortal sin of "thread necromancy" around here, we're bound to get 5 people posting in that same thread telling him so(a little ironic, no?). Honestly guys, does information or discussion have some sort of shelf life…
This is super cool, I've never read the books so take this with any comments with a pinch of salt if they go against the source. I would say the overall light on the bridge could do with being a bit more contrasty, maybe the text and line streaks could be the brightest points. Think this would give the bridge a more…
@5rettski There's a few different ways to approach organic subdivision modeling but it's generally a good idea to start by establishing the proportions with a block out of the facial planes to create a base mesh. Part of this block out process usually involves creating basic loop paths around key facial features (eyes,…
--- CLOSED FOR NOW, NO LONGER ACCEPTING APPLICATIONS --- COMPANY Gandju LOCATION Berlin or Remote TYPE Full-time / Part-time CONTRACT Initially Contractor/Freelancer. After we have secured our first round of funding, Full-Time Employment with corresponding compensation and benefits (in line with the Berlin market).…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
I like it. Played with four bots initially, will probably try again with a few more, see how it affects the flow. I think the pick-up placement and spawn points are good - I liked the way that collecting the armor could almost be a tactical choice (depending on the number of players) because of it's relative vulnerability…
First off amazing artwork I love how you portray your style and bring life to those characters, as to what else to add I'd add Concept Artist and Character Creator/Designer.