just reproject and unfold what you need... select faces... do a projection form camera and unfold... or do you have a second mesh with clean uvs..? in that case use transfer attributes to transfer the uvs over...
Maya has it in the Unfold tool (turn scale on) and if you want it to just scale and not try to unfold your UV's, turn the iterations to 0. The next Maya has a dedicated function for it in the layout UV's tool I think.
Hello everyone, I'm currently UV mapping the side profile of an aircraft to be mirrored later (AH-1W chopper) in Maya and having trouble deciding which strategy to adopt. One method I have been experimenting with is the use of flat plane mapping from the side and then using the UVunfold tool in Maya's UV window to unfold…
Select the UVs you want to unfold. Hold down shift (or ctrl, don't remember wich) and select "Smooth UVs" box. Then you'll get two boxes wich you can 'pelt' by scrolling the Unfold box. It's not as good as in Max but it's alright.
For cylindrical shapes I usually just do a planar projection, cut a seam, then unfold (UV Texture Editor Window > Polygons > Unfold) with a horizontal constraint, then a vertical constraint. You can try using no constraints but it tends to cause the shell to pop diagonally for no reason.
I was a longtime user of Headus UV (5 years) but I have to say Unfold 3D is a true delight, and has a better unfold algorithm for unwrapping all object types. As well as tools in unwrap styles. Give it a try if you get the chance.
Maya7 has unfold as well now, so if your map uv boarder and relax uv's fails, you can try unfolding. Make sure you prepare your mesh correctly by cutting uv edges to create a boarder for the tool to unwarp to.
Alt+7 for the texture editor If he's talking about the Unfolding option added in 7.5+, then it is normally "Get > Property > Texture Projection > Unfold", but this option is not present in the free ModTool due to the licensing. If this is the case, I'd recommend the free Roadkill UV (either the XSI plugin, or the…
Seconding transforms, also clear history if you haven't. You may need to cut a seam or two at least temporarily before unfolding, this. Looking at your planar map, there's a section in the lower right that might be throwing off the unfold, I'm having trouble comparing that part to the model.
There is something wrong with this mesh and I can't figure out what. The uv's wont unfold correctly, I tried to clean up the mesh, I tried to merge the vertices, but nothing is helping. As you can see in the image below, the lower extruded part of the mesh is beeing unfolded properly. Any thoughs to what is causing this uv…