this looks more like a server room than a locker room, since locker rooms have benches in the middle and vents on the locker doors to keep the smell of sweaty clothes from building up. server rooms don't need those vents because they have internal cooling built into the server racks. maybe you can add a server rack texture…
My idea. Basically an advance computer lab room in a submarine. The purpose of this room is to help start a mission in a video game, basically the room is used to keep important scientific research on an advance computer. There is only one scientist that uses the computer and knows the password to it. Unfortunately the…
I am looking to hire someone to sculpt 5-10 high poly modular root formations. The roots need to be able to be used from all sides, as they will be placed haphazardly in the environment to give the visual of roots growing out of the walls of a cave or ground. Examples of the level of quality I am looking for: If…
@Chrisradsby Thank you! Every bit of encouragement helps! I have a list of eveything that needs to be done to finish up this scene. As I found out lists help!Just wish I had realized this earlier. :D I need to Unwrap/Texture Wall props Model/Unwrap/Texture celling pipes Broken glass on the floor Texture side room props…
Greetings
from Hane Studios Team! We have
designed the cigar room for an immersive experience within Unreal Engine,
capturing the essence of a private gentleman's club from a bygone era. With
sumptuous leather chairs, rich wooden paneling, and the golden glow of the
afternoon sun streaming through the blinds, this setting…
Hey! There's a bunch of things that need to be done; - Your walls need a skirt that connects it to the floor. - Your potion bottles seem too big and throw off the proportion of the room. I think same with your shelf thickness. Check out the door, and imagine a guy standing in the door, now compare that to the height and…
Hi everyone! We are Huracan team, and for this contest we have decided to explore Mayan universe. Attracted by these monumental architectures and by the story of these communities, the inspiration came to us easily. Broken stones, worned out metals and intrusive vegetation will be the main components of our environment. We…
Not really worth bumping dedicated topic for this scene so I figured I would throw this here for any crits. I know speed comes with time but I feel like this scene is taking longer than it should have. Probably due to lack of good planning. Lesson learned I have a whole list of things I need to do left for this scene. *…
Hi All! We are Team Oneouts - game art students Cynthia (Cynthimon) and Ash (ashman80), and for our throne room entry we have settled on a school-themed throne room. It will be a trashed classroom in which delinquent students have taken over as their throne room, with the throne created on top of the old teacher's desk. We…
For a university project we want to use the Metahuman facial rig on our own characters. So far I have managed to detach the head joint from the Metahuman neck in Maya and attached it to a root joint at the centre of the world. I have also managed to import some mocap animation from LiveLink and applied that to the…