Bring Your Own Animation Just thought I would plug this great event taking place every month created by Animators for Emerging Animators. * Tuesday, 23 January 2024 * 18:30 22:00 * Windmill6-8 Mill StreetLondon, England, W1S 2AZUnited Kingdom (map) https://london.siggraph.org/events/byoa-jan-2024…
Haven't gone through these myself but Vehicle tutorial (the thumbnail's a ps2/3 car, not the one he makes for some reason): https://youtu.be/9l3mA1N8NaQ Character, exactly matches your title: https://youtu.be/t--Y6R2ba3E Guy making some rural terrain for San Andreas: https://youtu.be/sz6kBSqrJas --- Just searching youtube…
Alright, so this has been bugging me for a while now. It seems virtually every time someone commits the mortal sin of "thread necromancy" around here, we're bound to get 5 people posting in that same thread telling him so(a little ironic, no?). Honestly guys, does information or discussion have some sort of shelf life…
This is super cool, I've never read the books so take this with any comments with a pinch of salt if they go against the source. I would say the overall light on the bridge could do with being a bit more contrasty, maybe the text and line streaks could be the brightest points. Think this would give the bridge a more…
--- CLOSED FOR NOW, NO LONGER ACCEPTING APPLICATIONS --- COMPANY Gandju LOCATION Berlin or Remote TYPE Full-time / Part-time CONTRACT Initially Contractor/Freelancer. After we have secured our first round of funding, Full-Time Employment with corresponding compensation and benefits (in line with the Berlin market).…
@5rettski There's a few different ways to approach organic subdivision modeling but it's generally a good idea to start by establishing the proportions with a block out of the facial planes to create a base mesh. Part of this block out process usually involves creating basic loop paths around key facial features (eyes,…
I like it. Played with four bots initially, will probably try again with a few more, see how it affects the flow. I think the pick-up placement and spawn points are good - I liked the way that collecting the armor could almost be a tactical choice (depending on the number of players) because of it's relative vulnerability…
Hello there guys. Recently we got a Catproduct file that we're supposed to bring into 3ds max and work on it. the file was exported in different formats(stl stp iges) yet it was very heavy for my machine to open it (16gb of ram). so then I searched a lot and found out we can use autodesk showcase to import the model and…