It does make sense thanx, although I would like to know before I assume that I can use this other texture I made that looks 100x's better than the actual 16 color pallete painted with 1x brush in adobe. Is a sized down version painted with no color contraints at 256x256 and resize to 128x128 then converted to 16 colors. It…
Hi polycomunity, I have problem with specular/gloss on my baked normal map. I have some artefacts there, as you can see on image. I simply export from Maya my LP and HP meshes, both are triangulated, LP have smooth groups and normals exported. In xNormal I set Cage and bake classic normal map in tangent space. Then I…
I vouch for 16 bit too, but sometimes, some engines will spit errors at you if you do try that, so always try and work in a 16 bit environment, but be prepared to revert back to a 8 bit in your final steps.
[ QUOTE ] Just hold off like 24, I want to see it all not piece meal. [/ QUOTE ] That's the mentality that hurts LOST's ratings! I'm fine with the 16 episode seasons though. That's 16 new episodes, back to back. A 24 eps season has a few months of repeats, while hiatus takes place. I hate that. Makes it confusing to the…
You need to make sure that the input maps are set to 16 bit. The default is 'relative to parent' set this to '16 bit' There's a thread about it here: https://polycount.com/discussion/225225/blurry-result-from-using-triplanar-node-in-proceedural-sbsar
Video file encoded 16 july 2014 (one day before event). Guess what it means? PS. 16 july: audio (video file) about plane crash created by ukrainian side 17 july: actual event happen
This is a known issue (bug) with 16 bit files. To work around it you can save an 8-bit copy of the file and use that instead. For the most part you shouldn't see a difference between 8 and 16 bit diffuse/spec maps.
Just to clarify as well, whether an image is 8 or 16-bit is irrelevant for knowing whether something should be sRGB or not - sRGB is a colour space (how the values of the colours are interpreted), and 8/16/32 or whatever is a bit depth (the precision of the color values).
Nope everything is turned off. As far as my specs: here it is CPU Intel Core i5 6600K @ 3.50GHz Skylake 14nm Technology RAM 16.0GB Dual-Channel Unknown @ 1205MHz (16-16-16-39 2047MB NVIDIA GeForce GTX 980 Ti I'm a bit noob when it comes to hardware though. Gonna try to mess around with the scaling Here's a screenshot of…