Render, that shell scaling parameter for stitching you are looking for is most likely the <float>bias parameter. As I understand, it works as a slider determining the weighting for the scale averaging, i.e. at 0.5 it's the average of both shells, at 0.0 it's 100% weighted to the source and 1.0 is 100% weighted to the…
2010 works fine for me in 7, but I have the same issue your having when I try and use it in XP. I tried using the 3DSCLean but it doesn't help. I've disabled all plug-in's I don't use and tried all the fixes I found in the older thread about 2010... I gave up the fight and went back to 2009 on XP. Sorry I wasn't much help,…
Hi I just noticed https://hdrihaven.com started to offer 100%-free-for-commercial-use CC-0 licensed quality HDR-images for everybody. Great resource for any 3D artist!
I find a very simple solution from this video #3DQuickTips 010 - Maya - Power of Snaps, at around 00:15:17. Which is essentially selecting 2 points from the object you want to make parallel to another object, also select two other point to the object you want to refer to, then go to:
- click on the "modify" main menu
-…
Hi all, been lurking hear for years, sorry my 1st post is requesting help. I'm having some trouble exporting from max 2010 to md5 format. I've trawled through many forums and tutorials but still getting no joy. I tried using der tons and berserkers exporters but max crashes when exporting, and the resulting md5 files are…
Hey there, Want to bring your original character (OC) or fursona to life in VRChat? I specialize in creating custom furry avatars and 3D VRChat models based on your character design or reference images — crafted entirely from scratch and ready to use in VRChat or other virtual platforms. Whether it’s a furry, anthro,…
Hello guys. I am working on a game character model and I would like to use the standard 3ds max 2010 shader for it. I am just not sure what goes under the specular level map slot? I know that my specular map should be under the specular map slot and the same one but gray scaled should be nested in to the glossiness slot,…
Just Updated my ArtStation http://www.artstation.com/artist/Bonebrew22 included a recent weekend project that I was testing out in Marmoset 2 Slightly NSFW https://d2ip58kv7n8yjd.cloudfront.net/p/assets/images/images/000/020/452/large/screenshot002.jpg?1398024143…
Ya! We made top 100, thanks for the votes. Check out the top 100 list and if you want, you can vote for us under Role-Playing UPCOMING: http://www.indiedb.com/games/wanderlust-rebirth or http://www.indiedb.com/events/2010-indie-of-the-year-awards/top100 oh and I agree about the Secret of Mana comment, still my top game :)
LOL your the best earthquake I def have a lot of folders on my desktop (temporarily) and toolbag names them turntable000, 001 etc for some reason 000 was something else and the 3 renders I needed where 001 002 and 003 oops. I found them now. Sorry about that thanks for convincing me I still was doing something wrong.