This will ask for a input folder with image folders, scan for images and combine random images from each folder to one wide image. function main() { var sourceFolder = Folder.selectDialog('choose folder to combine'); if (!sourceFolder) { alert('no source folder'); return } var sFolders = []; var imgFolders = []; var…
Hi everyone I have a very anoying problem, I have my custom game, my custom pawn. When I right click within the editor and choose Play from Here, then It works perfectly and I got my character displayed on screen. But when I launch the game with the editor window ( like launching the game really ) my pawn is not visible,…
hey everyone. i wrote a quick maxscript thats got some custom buttons for me, and i want to know how to be able to keep the rollout of the script docked as a toolbar if possible. here's a quick shot of what ive got. the 4 icons outlined in green are their own floating rollout which can be docked to any toolbar, but once…
Hey Maze, My bad. The code was at fault. Apparently Maya by default sets the subdivision level to 0 so that's why the if was not working. Fixed up the code and this should work Incrementing string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject $thisObj`; if…
ahh I decided to make a really simple one that just snaps to the position and rotation of the last selected object you can set it up to a hotkey or something until MoP+Rob finish a more fleshed out one [edit: alright I'll just post the code with wonky formatting. It's pretty simple anyway] { //snaps to last selected object…
Refreshing the banners! Send these people some love, let 'em know you care as much as we do. In no particular order...* https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump * https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1 *…
quick update I tried importing Axe Only shows head and rig also but I was able get some information off the script editor. Heres the Pasete: // C:/Users/GriffeXe/Desktop/axe_model.dmx.smd // The current time is: 16:52:37.81 Enter the new time: // Warning: problem creating smd weight map template // // Warning: Command…
I didn't know what unsigned vs. signed means, so I asked one of the programmers here. Here's how he explained it to me. I added emphasis to highlight the meat of the issue... "Actually, we do use signed textures for normal maps, although we dont support loading them at the moment. The unsigned normal maps are converted.…
Can't create Combination targets in the Shape Editor in Maya. This is what was in the console. doCombinationShapeCreate 1 0 4 R_LidLower_CTR;
// Error: file: C:/Program Files/Autodesk/Maya2019/scripts/others/doBlendShapeAddTarget.mel line 66: Error: Invalid transform name for transform space target. // There is no…