Hello, I made a set of medieval/fantasy weapons, they all share a single 1024x1024 texture. Crits and tips are welcome. These are the weapons, a quick render from blender And here are the wireframes with Triangle count Thanks for looking!
Building a sci-fi revolver from the concept art of Deus Ex: Human Revolution. This is my mesh and wireframe. Final poly count is 4583 tris. Tweaking occlusion and then the texturing fun begins.
First post on Polycount, doing an uncharted room interior for a school project. Working from: this is what i have so far: Any critique would be awesome. Sorry for the lame wireframe Thanks Managaia :)
The model looks great, as does the scene! Whats the polycount and what does the wireframe look like? I imagine airplanes have high polycounts same as cars
"[...] Back to the main thing - I met an old friend of mine a while ago and he shared with me the project he is working on. I am not able to share the details but long story short it is kind of a game engine (not something revolutionary new I get it) but the thing that caught my attention wasn’t the tech itself, but the…
Second pose update! I think I might do one more pose that's a little more neutral looking for some turnarounds and wireframes. Then it's back to the textures.