oh mop about the uv's smo got an older model file and e had some props on the uv's but smo prob aint put them in but meh dont matter.. so sorry about the older uv's (to lazy to go dig up the model and find the right verson sorry)
Never had a problem in other version but seems the pen pressure opacity option is hit or miss. I've tested to see if my pen is nutz but its a-ok. Anyone else have probs with this or maybe a solution?
Wow Talk about you all time let downs. Deep down I knew they wouldn't be able to answer all the crap they laid out. The journey was fun and I give props to the writers for creating some great characters and great character moments, but they totally dropped the ball on the big picture stuff.
What's up guys? It's been a long time since I've posted on here. Just thought I'd drop my Artstation link on here as I've posted a lot of new work lately. Also, I came 8th overall in the Meet Mat competition which is pretty sick. Check it out! https://www.artstation.com/artist/patrickwalsh3d
Hi!! =) This environment was one of the two final projects I completed for the Environment and Props Master's Degree at Voxel School, and it was created in 5 months alongside this prop NEMA Machine (a WWII encryption machine). This time the goal was to recreate a concept art and do just a beauty shot of the environment, so…
Hi guys, these last few months I haven't been able to work on the project as long as I would like, but I've been back full time now. And I hope I can finish it before the end of the year. At the moment I am making all the props of the scene. When I finish I'll start with the lighting, since I'm not happy with the way the…
Ran into another prob here... Made a small corridor with a udk default static mesh and added a spotlight. this is how it looks with the spotlight selected when i deselect the spotlight, I want to know why that shadow is not being shown in my editor.. Also after building the lighting, why does the shadow not become crisper…
Amazing artwork, really need to drop a props on those trees/mountains.. they're beautiful :) Would it be asking too much to get a break down on how you went about building your trees? Or did you go with the method of having one base geo blob with outlining alphas to break up silhouette?