...hell i can't even get them to snap...midas well see if i can get any more traditional solutions for my problem...that and actually explain my problem. i typically polypaint my textures, and i rarely bake them and most people that do hand painted diffuse textures seem to be able to get away with cutting their uvs into…
What can i say? A wireframe would help point out errors in the model. Ill leave that one alone. But i CAN comment on the the anatomy and texture. Anatomy first. His shoulders are too broad. his torso is too short. His feet are WAY too short and too thin. Its kind of hard to tell, but his torso looks too fat front to back.…
Wow those LoL UVs look funky. Because i know they know how to straighten and do it. But maybe that standard was dropped eventually. The LoL texture up there looks really wasteful and one could probably get a lot more texel density by straightening and packing it better. There are many perks to straightening UVs in your…
In the run up to DW4 I thought i'd get to grips with some normal mapping tools I'm pretty new to normal mapping and discovered the joys of ZMapper not so long ago and thought it was pretty good, and very fast. Then I was told about the wonders of xNormal and that its give a more professional finish. So I decided to test…
Hey, got a few questions about Maya. 1: array (or I think this is the correct name.) for example: I made a book and now I want to put it in a array so that it randomizes the x for every new book on the shelf. (I have seen a similar option available for particles.) 2: Face normal placement If I grab a object I want to be…
A little more explanation on what Zbrush is doing: Zbrush doesn't render 3d models the same way a program like Maya does. This is because zbrush isn't a full 3d environment that has cameras or lights physically positioned around the model to work with. It's just a model floating above a static 2d painting canvas. When you…
A few more thoughts. I still haven't tried any Hanvon digitizer based hardware and it looks like P-Active tablet monitors may use UC-Logic based tech. The OEM tablet monitors that UC-Logic sells on their homepage have a lower poll rate than their straight-tablets, though, so I haven't wanted to take a chance. It was a low…
SD 6.0.3 Changes: * [2D View] Display the matrix parameter label in the Transformation menu * [Export] Save physical size as dpi in exported textures Fixes: * [Cooker] Bit depth issue * [Linker] Pixel Processor: Incorrect GLSL shaders generation * [MDL] no colored links between nodes * [Parameters] crash when using…
TeeJay : it's okay, don't worry too much about these pieces not being as good as you wish them to be - it doesn't mean that you lack some mysterious talent or anything of the like. It simply means that there are some principles that you are not aware of yet that are actually driving the structure of a strong image. It's…
Better tech isn't going to hurt art design, it's only going to give it more breathing room. Sure someone could work in mspaint, one pixel at a time, and approach the same results as in photoshop, but tech has made it so that you don't have to spend a ridiculous amount of time to paint a decent high-resolution painting. And…