No I agree, thats what I meant about not making "art-content" specific tutorials, IE: how to create the actual art content, which I think is what you mean. I just wanted to make a differentiation there between what we can document on the tutorial/technical side, and what we can't really give you from a tools…
No worries! You'll want to download the kit (link at the bottom of my post). Save the .upk to your UDK content directory (for example, C:/UDK/UDK-2013-02/UDKGame/Content). Next time you open up UDK the package should already be loaded into the Content Browser. From here, you'll want to right click on the master material,…
This will honestly be my deciding factor. I seriously hope this isn't a "F2P" mechanic. I want to pay for a subscription and have all of my content upfront. If I'm having to pay for exp/drop boosts and the such or if the team is more focused on creating yet another novelty pet/mount/fx than providing solid content, I can't…
There's no reason that a diffuse/spec workflow would be mutually exclusive to PBR. Cryenegine uses a diffuse/spec PBR workflow, and both Unitry 5 and Marmoset Toolbag support both content standards in a PBR workflow. Nope, you can't use it because UE4 doesn't support reading the content. The primary difference between the…
Good afternoon, Polycount! I have been a lurker in the website for a while and decided to finally try my chances here. I am -very- new to the whole realm of 3D, it has been a very head-cracking but fun experience. Back in November I wanted to partake in Blizzard's student art contest, and I made a character entry which can…
In early 2024, I had the opportunity to contribute to the initial Research & Development phase of the Cat Sanches asset for Love, Death + Robots (Season 4, Episode 5, Studio - Agbo/Visual Creatures) https://www.youtube.com/watch?v=G4UHr5KVcq0 https://www.youtube.com/watch?v=9dVCcA37xi8 ARTSTATION…
Hey I'm Jonathan, aka Jsy16, I'm a 2nd year student studying 3D for movies. I am mostly a lurking in the Polycount forums, stealing everyone's knowledge. :D I am a long standing fan of League of Legends, and Riven in particular, as she was the sole reason I started playing in the first place. The skin idea I'm working with…
EDIT: Here are some quite small thumbnails for possible composition ideas. I want to reflect his kindness and strength so I have been playing with a few ideas on how I could go about showing that. Next I plan to have a few variations of shield designs "a la" Steampunk drawn up. Here are some costume designs for my entry…
I'm slowly translating into the indie market in the following months. I've been working in the industry as a 3D Artist the past few years, but for a bunch of reasons I realized it was not for me. Instead, I'm going back to school to learn programming and start my own independent studio. In the meantime, and while I'll be…
As far as I know if you import your package to your .udk (map) package, UDK won't let you drag and drop the mesh into itself (from .udk map package on the content browser into the same map open on viewport) so what you can do is to save the asset to an external package .upk, it will let you drag and drop fine (just like…