designer is not particularly good at this sort of thing there are a couple of bezier nodes available from third parties that work very well within certain restrictions this thread covers the same issue https://polycount.com/discussion/228658/bezier-spline-in-substance-painter-for-something-like-stitches-brush#latest
A couple more links to get you started http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling A few links may be expired here, but worth digging around. See also the pics further down. https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1 Frank's thread is a gold mine of deep insights into subd…
Hey everyone, hope you all had a wonderful time over the holidays! It's been great to see the fantastic work throughout this challenge and seeing everyone push themselves in their own ways! With the new year comes a new challenge and I'm happy to announce the 76th challenge is ready to go. I do apologize for the lack of a…
So I realized that a similar topic I made already exists here: https://polycount.com/discussion/228805/wip-garrus-vakarian-mass-effect#latest What happened was I made that topic, but didn't appear in the forums for several days. So I thought it didn't get posted, which is why I made this new one just now. Sorry, my…
You wont need to create designer materials in the most studios. But its a plus if you know how todo it. Here is more info. https://polycount.com/discussion/228333/are-people-actually-use-substance-designer-for-a-job
Hey guys! I finished this project after a long time. Here's the topic about it : https://polycount.com/discussion/228635/ue5-gwt-03-godtearz-water-treatment-station-03/p1?new=1 Thanks
if you just need a lot of random values but not each individual hair, you can take a up to 4x4 randomly colored grid as texture and apply that to the converted mesh, as the UVs are created the way they are you would have 16 random colors scattered over the entire asset, not one ID per hair, but pretty random…
New Character Challenge is up for November-December. To make up for the lost month, this one is scaled down a bit and is focusing on portraitshttps://polycount.com/discussion/228469/the-quarterly-character-art-challenge-november-december/p1?new=1 As always you are welcome to continue working on your past challenge if you…
You can use the same workflow but the groom has to be flattened to UV space. I think there are some examples on how to do it in the Hairtool docs. I found it has its pitfalls though - accuracy is the issue when flattening the groom, for a full creature visible UV seams might be another. If you can live without a baked…