So are you playing as a bear, or are there evil bears controlling the robots? Gameplay looks pretty great so far. Are you planning on adding the classic Doom weapons or focus on more scifi stuff such as lasers? Good luck, I hope this project goes well :smiley:
Creating these characters for an arcade illustration I’m creating. They are like little small robots that follow each other and cluelessly search. Kinda of like arcade babies Im wondering what I should add to make these pop. My first time posting here so , hopefully I’m doing this right.
Hey, Just wondering if anyone out there would be interested in creating a player model for UT2004 based on a robot character of mine named Centrax-4. I can't pay you or anything, but if anyones interested just let me know. Pics: Centrax-4 front view Back view Thanks for your time
Looks interesting, I never played system shock one, only two, but the combat looks a bit easy. I remember in SS2 being scared and wary of any enemy - i wouldn't just walk up to a robot and hit it with a pipe like that - I'd get obliterated.
I was about to say something similar to @Ilya Sinyavtsev, your earlier concepts of the pod had this really quick agile energetic feel to it. this latest video is a lot more sluggish and animal looking rather then robotic. I think a shorter but quicker stride would really help.
what if instead of the bullets on the belt you use piano keys? the shoulder piece is a little out of place too, maybe you can replace it with something made by robotic parts from the enemies in Transistor. Also I'm interested to see how you will make the broken sword
Wind tunnels aren't set up like that and wouldn't be very effecent with a big gap between the tubes. http://www.f1technical.net/articles/envi/images/windtunnel1.gif I might go with some robotic arms right there. With a bunch or rubber and/or metal tubes coming off of them
If you look closely and read the character bio thingy at the top, The gun is inside the shell, and the turtle is a robot. therefor the gun is attached inside the shell, and you can see gears and pistons there as well. I think the turtle tank is an abolutely wicked concept. I want one
Requirements: - Maya (mandatory) - Advanced Skeleton (big plus) - UE4 Animation System (big plus) - Previous experience/published titles (mandatory) - Recent showreel (mandatory) The focus will be on robots, creatures, and melee fightings (martial arts, katana, etc.). The position is remote.
The Frick 2! Modelled in blender and textured in substance and I had really fun texturing this robot ! The guy who originally made this concept named it "The Frick" so this is mine version of it called "The Frick 2 " its my first time posting here artstation:-https://www.artstation.com/artwork/W2AAaD MORE RENDERS IN MY…