I agree. I feel like I'm leaning more towards the jump especially since it's something I haven't seen alot in racing renders, (whereas I've seen tons of drifting shots). I figure once I finish the hero car I can mock up a rudimentary section of track and compose some test shots to feel out both options.
Well I went for number 1/2... Been working mainly on the background and have filled in where I think my hero should be. I have been looking at all the amazing entries for the LoL competition and have learnt loads of great tips from those artists its so great to see their progression. Here it is with just a background shot…
In this project i tried to improve my texturing skills I intended this prop to be a hero prop and make it as much realistic and detailed as possible I think im in the stage when i need to ask for some feedback and get an opinion on my work and i would really appreciate to have some from you! also my render scene is kinda…
Hi everyone! =) https://bit.ly/WoodenChestElb I've been working on this Hero Prop for a while now, as a benchmark of the Fullmetal Alchemist scene I'm currently making in UE4. Wanted to make something that's as photorealistic as possible, to compare to Quixel Megascan stuff, while staying in the norms of Real-Time. Please…
Hey everyone, working on a set for Ogre Magi and I use C4D. Ogre Magi is one of the many heroes missing an FBX and I don't have Maya so I can't get his skeleton for rigging. I was hoping a Maya user could open the .ma file I will link and export an FBX for me. Here is a link to the .ma file I uploaded to filedropper:…
I've created a model for Necrolyte, it is still a work in progress so I'm basically in need of some feedback. My concept is more or less based around his ult, where he binds the hero in chains. Hood and Shoulder is self explanatory. Scythe is shattered and chains appear out from the scythe, binding the scythe together and…
So the new age of gaming is upon us, and I wonder what budgets we are looking at. Suggestions? -Polygon budget for 3rd person action game with lots of enemies. (A bit like Warframe) -Polygon budget for 1st person multiplayer game (Budget for 1st person weapons, enemies, and other player models) -Polygon budget for 3rd…
Hi all, here is the game we did for the Global Game Jam 2013 with Unity 3D (Yes, this is a 2D game!) Here are some images: You can grab the source file of the game here: http://globalgamejam.org/2013/coffee-time You can play the game here : https://dl.dropbox.com/u/229191/CoffeeTime.html There are 6 levels, the game is…
I made a request topic recruiting a 3D low poly modeler for my team project, Project Garnia. Just thought I'd show the characters here: Primary Characters HEROES Chibi Tadd Chibi Jenene Chibi Gladis Chibi Fridgy Chibi Yuki & Chibi Sona Chibi Maple & Chibi Berry VILLIANS Chibi Valon Chibi Helvela Secondary Characters Chibi…
This is a paid contract position. We are looking to fill some upcoming character rigging and animation needs. The characters are stylized heroes requiring full action oriented animation sets. (idle, run, attack, special abilities, etc) -Maya deliverables required. -Unity 3D experience a bonus. (VFX authoring skills in…