DSG - Looking for Concept/Character/Texture Artist (MMOG Dev.) You will be working with Maya and 3DMax models. This is a paying position, please include what yearly salary you would like. Relocation is not needed, you can work from home. Past MMOG experience is a must, as in playing them, understanding them. Modeling and…
Havnt made any sci-fi stuff so thought i would try it out. I started this today and would love to get some feedback from all sci-fi people around here. does it miss something? how do i take it to the next level? and so on. The plan is to bake it down and texture it tomorrow. very heavily based on the quake 4 concept by…
Hey guys! I'm a junior concept artist working in the games industry, always looking to improve my work. Ideally, I'd like to move on to working on matte painting/realistic scenes for narrative and cinematic focused games like those done by Quantic Dream, Supermassive, Naughty Dog etc. I also would like to be more involved…
Hello everyone, I've been out of school for a while now and unfortunatly progress is slow going for my portfolio. Lately I have been feeling stuck and unsure of how to improve (Though I know I need to!) I was doing concept design stuff for a while and I recently switched it up a bit to try out doing some more 2D art…
Hey! I'm Jasper Sandner, I've been freelancing for 6 years and I have some recent availability! Some of my past work includes Magic: The Gathering and Dungeons and Dragons. I specialize in character and monster concept art as well as illustrations. Take a look at some of my work below or visit my website at…
My name is Dan and i am looking for a job. I`m passionate about characters but still i also love some harsurface techical stuff (watch my full portfolio on artstation). Along with photoshop i use zBrush and Keyshot (sometimes) I had some experience in freelance projects but i do want to find more stable source of work.…
Hey guys. My team is currently in need of a concept artist. We're a small team of 5 but actively expanding as we reach milestones in development. If interested, here are some details of the project: Skills: Strong knowledge of design principles Keen eye for unique designs Forward-thinking Visionary Good sense of…
Hey Guys! This is my first post on polycount. At the moment I am working on this sculpt of the unused Ursine Armor Concept from the Witcher 3. I would like to hear some feedback from you guys on it and things you could maybe point out to me. I know that the proportions are a bit off and I'll fix them as soon as possible.…
Thanks for the info and help, I will try to freestyle it. When working from concept is it expected of you to replicated it 100% in form and measurements, or to just capture the overall aesthetic and intent of the original concept art?
Cibo: Thank you :) Respawnrt: This deformation comes from the FOV, but thank you anyway :) Malviq: Thanks! Blaisoid: Thank you :)I am aware of the messed up perspective but I like the details.. so I don't know what to do with it ;p I will add some more characters and ships concepts soon. Thank you for your opinions :)…