The idea of Owloocucu was firstly the staff. I wanted to create something fun and a bit silly. I started this a while ago and have now decided to show what I've been trying to do. The project has expanded and I am now planning to include a character even though I am not character artist its more to complete the overall…
Hi, I've been playing around with Zbrush for a few months now in my off hours, and Chloé is my first serious attempt at making a humanoid character. However i have been working in the video game industry for a few years now mainly as an animator and mechanical environment modeler. and while i am proud of my current…
We’re looking for a 3D Illustrator ninja to join our team of 19 at Internet Game, a venture-backed gaming platform focused on creating games that bring people together. You will be responsible for conceptualizing in 2D, 3D modeling, and texturing a wide range of video game characters, cosmetics and environmental props.…
Hi Elvinas, Regardless of wither your model is for games or cinematics, a lot of what determines wither a model is good for rigging, is its topology and pose. It's difficult for us to determine wither or not your model is ready without seeing its topology. You should have also shared a picture of your model's wireframe.…
this is a character i turned in for my character rigging class (on my 6th quarter). its my most complete charter yet. the sliding of the texture has already been mentioned, other than that everone is welcome to tell me what they think. link thnx, george
You the one there so you know best, but is it possible you getting buggy characters because they in early prototyping? That aside, I add a little thing to your rant. So awhile back I did the rookies competition thing. Looked like a good idea. Good mission statement they have. Well I made my character which was good, not…
Hello people ! This is my second thread on polycount (first being long, long ago when I presented myself on the appropriate forum). Nice to meet you all ! I have been modeling a Character on Zbrush, did the retopo and all the stuff buuut since this character have overlapping clothes, I had to set up a tedious exploded…
Hi there, We're looking for a freelance Maya character and effects animator to join us straight away on an exciting new project. We require a Maya animator with good technical knowledge (Rig building, exporting for engine etc), and great low poly skills for real time effects and characters. The work will consist of some…
Hey polycounter my name is Federico Esparza,I am a aspiring character artist and I am exited to join such a awesome community of artist.This character was made entirely in zbrush.
Hello. I'm working on characters for the game. Action will take place in America in 1969. Started with one of the main characters girl. Will be glad to advice and assistance so as not very confident that good at it