motives: absolutely! i used to really enjoy playing 2-player Tyrian (inc. "Destruct" cheat mini-game), and 3-player Threat (if your keyboard can handle it...) Might also want to take a look at Armagetron, it's good for killing some time
Congrats so far, it's a lot of work to bring whole game together. I like the atmospheres you've created. Even if the modeling isn't up to date with AAA (it never will be for a solo developer) I think it's good enough to be convincing and create some atmosphere. Of course there are a million little things that can be…
Thanks pior for the nice idea . it's a bit more straight forward over that bezier curves approach i do but requires more precise vertex placement. Even in your example the upper one is not perfectly straight having some points off . I sometimes need to straighten big chunk of a racing track Ariel image from a drone to map…
Top Secret! "Man A: You dropped your phoney dog poo." "Man B: What phoney dog poo?" "Man A: Do you know any good white basketball players?" "Man B: There are no good white basketball players, my friend." God I used to love this film as a kid.
The end use of the model is the most important aspect here. Us the net a hero model or a bit part support player? How close will the net be in frame? If its for a game and just a bit player I would use textures with alpha an channel. If its for a 'basketball net ad, Id model every string.
No worries. More info can be found here in this IGN interview covering a few aspects of the game. Driveclub races contain 12 players per race but has other ways to interact with a larger pool of players with the challenge system. http://uk.ign.com/articles/2014/05/09/the-inside-track-on-driveclubs-delay
The game is rather awkwardly balanced i thought. Plays kinda choppy too even at med~low settings. Really should do 16 player maps. the 32 player ones are too damn large. Anyway, hope a patch is headed down the pipe soon. And damn that artillary. damn it to hell ;-P
Yes, variation came to my mind also (you got this far might as well go all the way with it). Can see the pattern on the green elements and it was a little meh to me, but otherwise i can understand how complicated these graphs can get. Makes me appreciate alternative sides of the production pipeline. Otherwise this is kind…
Looking for x2 3D Artists for the game Freedom is Piracy The Game Freedom is Piracy is a Single-player 3rd Person Pirate Adventure Game where you, a former Marine soldier, join a pirate crew to build a new city through piracy and face the Marine to survive. Devlog presentation on YouTube:…
about 1.85 meters. keep in mind that this is the full body height, but also the height of the player camera, so if you're doing a FP environment it might be good to think about the player as a 2.10 meter, otherwise doors and corridors might seem to small although they are architecturally correct.