It looks like its a full project package to me so I suspect Fabi_G is correct. load the horror game project, save/rename it to whatever you want your project to be called and move your content into the project (migrate tool) after that you should be able to duplicate blueprints and swap your meshes in. you'd hope there's…
As others have said, software costs basically equals loose change when it comes to a medium-large studio when compared to employee costs and efficiency. And when it comes to animation, things really have to be animated in a set program or pipeline when compared to modeling which transfers relatively straightforward between…
I run into that from time to time. Reset Xform (on the utilities tab) and recenter the pivot (on the hierarchy > Pivot tab) normally works. If that doesn't do it the box trick always does. I had to do the first thing Psyk0 suggested to about a hundred models so I wrote a script. To World Center: It moves the pivot point to…
I’m curious how others here handle unit and scale consistency across different tools and engines. In my experience, scale drift tends to creep in over time — especially when assets move between Blender, game engines, and other DCCs. Even when everyone “knows” the correct units, small inconsistencies still seem to cause…
Hi everyone 👋 I’ve been working on a small real-time environment inspired by a gothic/occult cave setting, and I’d love some external feedback. This was created as a realistic style piece, with a focus on mood, lighting, and storytelling rather than scale. Tools / Details: • Unity (real-time) • Bakery GPU Lightmapper •…
It took me 10 years to get to that point where i feel comfortable in whatever 3D application somebody throws at me. Not saying that i am good or experienced with Max or Maya for example, but my fundamentals are strong enough that i can be effective in whatever tool someone gives me if i put in some time. I usually keep my…
Modo is a fantastic tool. I think you'll hae a great time. I started using it months ago and its great. That being said, I took a different troute to learning it than most. I use it for modeling at my job, and everything i learned i did so thru trial and error. As far as tutorials go, I understand the Foundry forums have a…
Well, thanks for the head's up at least.. I'll be sticking with my good ol' 2017. Strange that it works with 2017 on the same file, I've had mine crash occasionally when I'm super high-poly, this makes me think it's a glitch. This might be a good time for you to check out xNormal (http://www.xnormal.net/) for transferring…
[ QUOTE ] Cool, I thought it was still not possible, thats whats been stopping me from modding oblivion. You can't really blame bethsida tho, its a kick ass engine and the last thing you want is mods that will compete with new releases using the same engine. They will release official tools at some point in the future once…