Hey, looks pretty good: One of the tools listed is 'Gigapixel AI' so I don't know how much of this is actually your work. I see you intend to add breakdown/process shots, so that's good. I recommend doing an image showing it tiled. Lots of photogrammetry based materials look amazing until they start repeating. You've also…
Hi, Game devs. Need some help and feedback. My problem is that I don't know how to set up my lights correctly for composition. Also, I've created materials for base colors, roughness, and normals. Feel free to criticize my prop as well. Thanks in advance.
Hi, Game devs. Need some help and feedback. My problem is that I don't know how to set up my lights correctly for composition. Also, I've created materials for base colors, roughness, and normals. Feel free to criticize my prop as well. Thanks in advance.
You need to work on your lighting and color composition more than anything right now. In my opinion, you've taken many steps backwards on the lighting from your last update. Things are way too dark, uninteresting, and monochromatic on the lighting. Increase the distance of your lights, bump up your skylight intensity a…
also quick fixes to help the fountain scene would be to fix the normal maps, i think a few of them might be inverted. Also make a better lighting setup. Say a few red lights rite under a few of the lanterns with a very short fall of so they don't light much area But slightly hit the fountain. A blue/white light in the…
Hello! Im recently starting to animate and i would like to get better. I am doing a set of combat animations for a character and would like some critique if someone is willing too! Here it is: Any feedback is deeply appreciated!
aye, neat just sharing a link to some lighting that i feel could be added here, it seems you might be going in this direction so anything that softens all of this "rendering scene", would probably go along way. https://www.artstation.com/artwork/xlY6m hope it helps that is it for my input.
Misanthropy: I think each individually modeled element looks good, but overall the scene lacks mood I think. It's tricky knowing how far to push the realism when you're essentially making a little diorama that looks like an Airfix ( Tamiya, whatever ) plastic model kit scene. But personally I think it could use some better…