Hi Peoples of polycount! First let me say a big welcome to you all, I cam heard after reading many great threads and hearing how this is the place for help,feedback and inspiration..:D Anyway, On to my issue/s: First for a bit of of background: I am a 3rd year uni student and I am working my final project. This project…
Hello! Great program. One question.... After looking through the example PSD's that were created using NDO I have one question. Are the ambient occlusion maps in the diffuse created using NDO?
Great games start with great people! High Moon Studios is seeking a talented senior individual contributor with in-depth expertise who will create visually inspiring and creative 3D artwork for a high-profile title. If you feel you have the skill and would like to join our award winning video game studio, please apply…
Two suggestions in general: One, I'd say a good portion of your material is quite similar. It's either produced from Photo Reference, or it's a concept developed by someone else. I don't think there's something inherently wrong with using either of those things, but to the extent that it's used gives someone the impression…
I am back again =) Guess what! I decided to join the project B) Still can't share much details but want to ask your opinion on one thing. This platform/engine will offer to the small (could be not small actually it doesn't matter) dev teams or solo devs or even persons with no previous dev experience all the necessary…
LC - while I totally understand where you are going with this (examining existing models is by all means a great way to learn about the technicalities of game art), I think the elephant in the room is that one would expect a Uni teaching game art to already have access to such content to begin with. If I am not mistaken…
I've just launched a brand new game studio. We are Invuse, where innovation meets purpose. We believe that too many games these days are focused on generating income, at significant expense to the player's ability to actually enjoy what they're playing. We believe that many indie teams have a great ideas, but are unable to…
Hey all, I'm not entirely sure how to describe what I am looking to do in Unreal, But basically I followed along with Abe Leal's newest video on the Adobe Substance 3D Youtube channel where he textures a shark characters but he uses a technique where he creates a value map first and then uses a color gradient that uses the…
Hey guys. I'm trying to figure out how to modify the mesh in zbrush on a lowest subdiv with applied creases (lvl 1 or 2) and still retain the detail from the highest subdivs. What happens when I try to move the mesh, or sculpt on it or resize or whatever on the lowest subdiv it somehow introduces the sharp crease on higher…
I am going to go out on a limb here and say this should be up to the devs. The cream always rises to the top, and great games rarely fail financially. You can pirate half-life 2, didn't stop it from selling like crazy. Not a lot of problems with wow making tons of money even though you can play it for free if you wanted to…