Update : - 2 3D modelers have offered their help to build stages props and NPC's. - Still looking for modelers able to take care of the playable characters. If you art style matches with what we are looking for, please drop us a message :)
That is great news man really glad to hear it! I would recommend on starting with writing a story for your prop. Going back to originality, you want to make sure that you make your prop have that 'WOW factor'. Here is an idea for you to start off with, this does need to be your own vision though. Theme: Sci -Fi/Fantasy.…
Ummm, these are not 100% correct numbers but roughly : 3 grass props 4 trees (1 with dead branches , 3 green, different in shape) 2 types of ferns ( mainly for the caves) 3 variatons of ivy around 5-6 rock props ( with some scale and rotating you can create amazing variety with very low number of props, i eas really…
Hello, This kind of question cannot be replied in generic terms, as there are many more factors involved than one may candidly assume. - First off for the case of the above screenshot, your best bet is to research whatever game this is from specifically : check if there is some sort of debug mode available to inspect the…
Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…
Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
Love the architecture/style, having the wooden stalls feel like they're lifted off the ground more would sell the scene a ton more, and the red draping could drop even lower, give it more weight - really great work with the smaller props
I finally put those into Unity. Still messing with lighting and colour. In the meantime zbrushing some props (sorry for the terrible cropping): Yeah I know those refiels are so so... couldn't really find reference I was happy with. And here is Unity screenshot:
Added shield and some other props. Andrew worked on lighting and post proc, final screenshots below: Btw, I already recorded a video, but I still need to finish editing. I will post result soon to wrap up this thread. Thanks for watching!