The concrete area above could do with grafiiti or something to make it more grungy, or posters and light to look more alive. The corridor is super long so putting something interesting at the end could make it seem more functional; you're not meant to hang about but get to the end. You could add something at the end of the…
Hey everyone! I’ve been working on a Modular Hell Castle environment for Unreal Engine 5, and I’d love to get some feedback from the community. The goal was to create a dark gothic fortress that could fit into dark fantasy games. https://www.youtube.com/watch?v=RDZuX-wOvb4&t=2s
Hey guys, I'm currently in the job hunt, (contract is about to end) and want to make sure my site really sings. I'd love crits on both content and site, it would be good to have more eyes on this than just mine... Appreciate the comments! www.kdm3d.com
CharlieD : Ill continue to play about with the contrast, I think it was the overall env light in the world properties that was making everything flat. Ive killed it and it seemed to help quite a bit. The roof pannel are suposed to be thoses foam things that office buildings have, and yeah its from the apartment level in…
You need more back light so that your shadows don't look as dark and you can see what is around. Look on the left of this building, the light from the moon is lighting that area. You have some nice backlight on the light blues. Maybe on your env you can have some of that light as a directional light that casts a shadow of…
booleans in any of maya, max, xsi aren't that useful. But if you still want to try using boolean what I would do is: - Make sure your both meshes are closed, capped. - Make sure the mesh is not so dense - Make sure you "clean" the mesh before doing so - If your mesh is not closed, you can cap it and open after boolean. I…
Duncan! Advice from the master himself! I was worried no one would reply ): Thank you and I will definitely take that on board. I've finished his guns and now I just have to do the base and a bit of a texture tweak..Then when he's posed up I can't wait to get a final render because I've got a new character/env I want to…
Well, it seems like your portfolio is only geared for weapons artist positions. I would remove the sackboy since it's not relevant. If you want to apply to more broad env artist positions, you need more environments and props in your folio. Some of the weapons look unfinished as well so I would remove them til the textures…